Supplement Review: Enemies of NeoExodus: The Folding Circle from LPJ Design
April 24, 2012 from Game Knight Reviews
Filed under: Campaign, campaign setting, design, Game Design, GM, pathfinder, Reviews, roleplaying, RPG, RPG Hub
Ever since gamers went online and began publishing their own materials, it’s been truly astounding to see the diversity and creativity of some of those ideas. And when the PDF marketplace went crazy, the floodgates[...] Filed under: Campaign, campaign setting, design, Game Design, GM, pathfinder, Reviews, roleplaying, RPG, RPG Hub
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How to Make a Character Do Something Foolhardy
Into every plot, a few regrettable–sometimes even downright stupid–actions tend to fall. Let’s face it, they make for better conflict, and sometimes half the fun is watching the character or characters [...]Read on >>
The G*M*S Magazine RPG Podcast Episode 40–Dr. Who with Oli Smith
This is a special episode for various reasons. First of all because me and Dale are joined by the gorgeous Jenn from the Jennisodes to co-host our show. Apart from having a wealth of knowledge and the charm to go with it[...]Read on >>
Starfighter combat in SW/AGE
One of the things that has to be made up from scratch in my Star Wars/AGE hack is starship combat, which is iconic to SW, yet in AGE there are no vehicular combat rules of any kind. I decided that the easiest way for m[...]Read on >>
Realms of Twilight Character Sheets
This selection of char-sheets from Silver Crescent Publishing is 56 pages long, 1 page front cover, 1 page back cover and 54 pages of char-sheets, so lets check them out! [...]Read on >>
Fehr’s Ethnology: Ith’n Ya’roo
This pdf from Purple Duck Games is 8 pages long, 1 page SRD and 1/2 a page artwork and editorial, leaving 6 1/2 pages of content for the Ith'n Ya'roo...so what exactly are these beings? [...]Read on >>
Creighton’s Corner: House Rules
April 22, 2012 from Game Knight Reviews
Filed under: Campaign, Game Design, GM, roleplaying, RPG, RPG Hub
House rules; every campaign has them. Some are minor, representing small tweaks to the game system, while other rework major parts of the rules to better suit the participants’ style and enjoyment. House rules are cool[...] Filed under: Campaign, Game Design, GM, roleplaying, RPG, RPG Hub
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Whose Ticket to Ride?
I don’t play any type of D&D anymore, and as it has been 23 years since I left that particular game behind in favour of others I can be fairly sure that there will be no returning. From time to time, the urge [...]Read on >>
Zobeck Gazetteer
This pdf from Open Design is 117 pages long, 1 page front cover, 2 pages editorial/SRD, 1 page ToC and 1 page back cover, leaving 112 pages of content, so let's check this out! [...]Read on >>
Classes of NeoExodus: Machinesmith (revised)
This pdf from LPJ Design is 22 pages long, 1 page front cover, 1 page SRD, 4 pages of advertisements, leaving 16 pages of content for the new, revised Machinesmith-class, so let's check this one out! [...]Read on >>
The Golden Banner
By Thilo Graf This adventure from Sneak Attack Press is 23 pages long, 1 page front cover, 1 page editorial, 1 page advertisements and 1 page SRD, leaving 19 pages of content, so let’s check out this latest adventu[...]Read on >>
The (revised) Genius Guide to the Vanguard
This pdf by Super Genius Games is 11 pages long, 2 /3 of a page front cover, 1 page editorial/SRD, leaving 9 1/3 pages of content, so let's check this one out! [...]Read on >>
Raging Swan Press releases Barroom Brawls
This week, Raging Swan Press is proud to announce the release of Barroom Brawls a Pathfinder Roleplaying Game compatible GM’s RESOURCE by Creighton Broadhurst. Barroom brawls are one of the quintessential events that o[...]Read on >>
Star Wars/AGE conversion update
Some time ago I mentioned that I was slowly working on a Dragon Age/Star Wars hack, but I never really posted much more than that. Since then I’ve received a couple of emails from people interested in the project[...]Read on >>
Friday Knight News – Gaming Edition: 20-APR-2012
April 20, 2012 from Game Knight Reviews
Filed under: 4e, Campaign, design, dungeons & dragons, Game Design, GM, Inspiration, news, pathfinder, Reviews, roleplaying, RPG, RPG Hub, Savage Worlds
Wow. Another week has zipped on by and Tax Day too! The scary part is that work is actually [gasp] fun! (Yes, we computer-programmer-type-people sometimes have a different grasp on “fun” than other folk. ) Ho[...] Filed under: 4e, Campaign, design, dungeons & dragons, Game Design, GM, Inspiration, news, pathfinder, Reviews, roleplaying, RPG, RPG Hub, Savage Worlds
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Fantasy Dice
Dare you wake the dragon? Fantasy Dice is a roleplaying system to make gaming fun without dumbing it down. Fast paced, highly tactical and low effort for use with your own games. Create NPCs with a single stat. Roll dic[...]Read on >>
Review: Grimoire Mortalitas
This pdf from Dreadfox Gamesis 37 pages long, 1 page front cover, 1 page editorial, 1 page SRD, leaving 34 pages of content chock-full of new necromancy-spells, so let's take a look at them! [...]Read on >>
Review: Adventure Quarterly #1
By Thilo Graf This new magazine from Rite Publishing is 76, one page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page advertisement, 1 page back cover, leaving a whopping 70 pages of content, so what exactly[...]Read on >>
Talking to the Combat-Reluctant GM
April 19, 2012 from Exchange of Realities
Filed under: Player Advice, player tips, roleplaying, RPG Hub
I’ve spent this week talking about the reasons why a GM might be prone to combat evasion, as a continuation of RPG Blog Carnival. No amount of knowledge, however, does any good without putting it to use. So what ca[...] Filed under: Player Advice, player tips, roleplaying, RPG Hub
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To Grid Or Not To Grid, That Is The Question… And Another Topic…
There’s been some talk lately about the infamous “GRID” in rpg’s. It’s come up in conversations about DnDNext, and whether or not people prefer to play with it or would rather go the “[...]Read on >>
The Gassy Gnoll: The Tipping Point
April 18, 2012 from Game Knight Reviews
Filed under: 4e, dungeons & dragons, Old School, pathfinder, roleplaying, RPG, RPG Hub
Yes, the Gassy Gnoll may have mentioned a few times that he’s not a huge fan of 4E D&D and that it boils down combat into a nearly computer- or console-game like series of choices… But I have to say afte[...] Filed under: 4e, dungeons & dragons, Old School, pathfinder, roleplaying, RPG, RPG Hub
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More Meta-Fight Rewards for GMs
April 18, 2012 from Exchange of Realities
Filed under: GM Advice, Player Advice, player tips, roleplaying, RPG Hub
Yesterday, I continued my stream of RPG Blog Carnival posts by talking about about why many of the player rewards for participating in a fight didn’t apply quite as well when on the GM’s side of the screen. B[...] Filed under: GM Advice, Player Advice, player tips, roleplaying, RPG Hub
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The Tomb-World of Alak-Ammur
This adventure from Super Genius Gamesis 32 pages long, 2/3 of a page front cover, 1 page editorial/SRD, 3 pages of advertisements, leaving 27 1/3 pages of content, so let's check it out! [...]Read on >>
Psionics Expanded: Pawns and Powers
By Thilo Graf This pdf from Dreamscarred Press is 33 pages long, 1 page front cover, 1 page editorial, 1 page SRD, leaving a whopping 30 pages of content, so let’s dive in! After the by-now obligatory introduction [...]Read on >>
Splinters of Faith 9
By Thilo Graf The penultimate installment of the “Splinters of Faith”-series from Frog God Games is 32 pages long, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD and 1 page advertisement, leavin[...]Read on >>
Magazine Review: Kobold Quarterly, Spring 2012, Issue 21
April 17, 2012 from Game Knight Reviews
Filed under: 4e, design, dungeons & dragons, Game Design, GM, pathfinder, Review, Reviews, roleplaying, RPG, RPG Hub
There are few magazines these days that I will read every page, cover to cover. Archaeology… Black Gate… And Kobold Quarterly. That’s really it. And KQ follows a similarly short list of gaming mags over[...] Filed under: 4e, design, dungeons & dragons, Game Design, GM, pathfinder, Review, Reviews, roleplaying, RPG, RPG Hub
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Meta-Fight Rewards: GMs vs. Players
April 17, 2012 from Exchange of Realities
Filed under: Player Advice, player tips, roleplaying, RPG Hub
“As a GM I often feel too much like I’m trying not to win, but to fail with style.” –my regular GM, during a discussion of his tendency to flit between systems.
In yesterday’s RPG Blog Carni[...] Filed under: Player Advice, player tips, roleplaying, RPG Hub
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The Secrets of Tactical Archetypes II
This pdf from Rite Publishing is based on V2 of the file, is 28 pages long, 1 page front cover, 1 page editorial, 1 page advertisement and 1 page SRD, leaving 24 pages of content for a new selection of complex archetypes[...]Read on >>
The Genius Guide to What’s in my Pocket?
This pdf from Super Genius Games is 8 pages long, 2/3 of a page front cover, 1 page editorial/SRD, leaving 6 1/3 pages of content, so what exactly do we get? [...]Read on >>
Infographic: Gamers Get the Girls!
Yes, that’s right folks… Gamers seem to be getting the girls! Sure, this is more slanted towards players of MMORPGs like World of Warcraft, but that doesn’t mean it holds true for tabletop roleplayers. [...]Read on >>
Why a GM Might Not Fight
April 16, 2012 from Exchange of Realities
Filed under: Player Advice, player tips, roleplaying, RPG Hub
In the spirit of RPG Blog Carnival, I spent the last week suggesting ways for GMs whose players are averse to combat to address the problems that cause that aversion and mitigate them. This week, though, I’m going [...] Filed under: Player Advice, player tips, roleplaying, RPG Hub
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Under the Crimson Sun
By Paco Garcia Jaen If you have read my articles in the past, you know that I am a massive fan of Dark Sun. It was the setting that make me want to become a DM in 1994. I then proceeded to memorise the monster compendium[...]Read on >>
Creighton’s Corner: Campaign Primer
April 15, 2012 from Game Knight Reviews
Filed under: Campaign, design, GM, Inspiration, roleplaying, RPG, RPG Hub, Tools
Every campaign needs a campaign primer. A campaign primer is a GM’s chance to set the scene for the players and to provide them with basic information about the setting, upcoming adventures and other information of not[...] Filed under: Campaign, design, GM, Inspiration, roleplaying, RPG, RPG Hub, Tools
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Slumbering Tsar: The Hidden Citadel, Part 6 – Caverns of the Barrier
By Thilo Graf This pdf from Frog God Games is 56 pages long and introduces us to the grand finale of perhaps the most epic adventure ever published, the finale to the Slumbering Stars saga and it clocks in at 56 pages, 1[...]Read on >>
Ancient Scroll’s Secret Room: Maps, Mystery, and A Promise
April 14, 2012 from Game Knight Reviews
Filed under: design, Game Design, GM, Inspiration, roleplaying, RPG, RPG Hub
My friend Bart from the creative collective Lans Macabre spent a lot of time discovering the wonderful world of maps. As you know, maps are a vivid part of many RPG campaigns and adventures. But some of them aren’t[...] Filed under: design, Game Design, GM, Inspiration, roleplaying, RPG, RPG Hub
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Raging Swan Press releases Duergar of the Obsidian Citadel
This week, Raging Swan Press is proud to announce the release of Duergar of the Obsidian Citadel a Pathfinder Roleplaying Game compatible TRIBES by John Bennett Deep below a smoke-wreathed volcano dwells a black-hearted [...]Read on >>
So What’s the Hoard Like, Anyway?
This pdf from Raging Swan Press is 21 pages long, 1 page front cover, 1 page advertisement, 2 pages of editorial, 1 page SRD and 1 page back cover, leaving 15 pages of content, so let's check this out! [...]Read on >>
Slumbering Tsar: The Hidden Citadel, Part 5 – The Mind of Chaos
This pdf from Frog God Games is 60 pages long, 1 page front cover, 1 page editorial, 2 pages SRD and 1 page advertisement, leaving 55 pages of content, so let's check this out! [...]Read on >>
Friday Knight News – Triskaidekaphobic Gaming Edition: 13-APR-2012
April 13, 2012 from Game Knight Reviews
Filed under: 4e, Campaign, design, dungeons & dragons, Game Design, GM, Inspiration, news, pathfinder, Reviews, roleplaying, RPG, RPG Hub, Tools
Happy Friday the 13th, everybody! That’s right – a haunted day and me without my hockey mask and machete… What does it have to do with gaming? Nothing! As far as I’m concerned, it’s just ano[...] Filed under: 4e, Campaign, design, dungeons & dragons, Game Design, GM, Inspiration, news, pathfinder, Reviews, roleplaying, RPG, RPG Hub, Tools
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Slumbering Tsar: The Hidden Citadel, Part 4 – In the Belly of the Beast
This installment of the Slumbering Tsar-saga from Frog God Games is 60 pages long, 1 page front cover, 1 page editorial, 1 page ToC, 3 pages of advertisements and 3 pages of SRD, leaving 51 pages of content for the fourt[...]Read on >>
Challenge Your RPG Fun!
So why write anything about RPG’s? Maybe this question isn’t very easy to answer. After all everyone has an opinion, everyone had a system they champion and everyone has fun playing at what they are playing. So th[...]Read on >>
Purple Duck releases Monsters Unleashed V.5
Monsters Unleashed V.5 is the fifth release in an exciting line of short monster supplements designed to update a host of third edition monsters to the Pathfinder Roleplaying Game rules. The monsters for this series have[...]Read on >>
The G*M*S Magazine Podcast Episode 38 – Marvel RPG with Cam Banks and a surprise guest!
Thanks to Margaret Weis Productions, we can now enjoy the Marvel RPG. A new game based on the Cortex Plus system that has been designed to bring the comic books to life. Philippe Menard gave us a very good insight about [...]Read on >>
Andrew’s Angle: Clerics are NOT Healbots
April 12, 2012 from Game Knight Reviews
Filed under: Campaign, design, dungeons & dragons, Game Design, GM, pathfinder, roleplaying, RPG, RPG Hub
Welcome to Dungeons and Dragons! Lets have the players introduce themselves… ‘Hail! I am the mighty Fighter! Through extensive training I have become the master of all forms of martial combat. My heavy armor abso[...] Filed under: Campaign, design, dungeons & dragons, Game Design, GM, pathfinder, roleplaying, RPG, RPG Hub
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Reassuring the Mechanically Unsure
When I posted to RPG Blog Carnival about reasons why a player might avoid combat, one of the possibilities I’ve covered is that of the newbie intimidated by the combat mechanics. This is, I think, one of the most s[...]Read on >>
The Gassy Gnoll: How I Came to Love/Hate Combat (RPG Blog Carnival, April 2012)
As a Gnoll, there’s a part of me that loves combat. The Gnoll wading into the thick of battle protected by nothing more than the hair on his back and a thin layer of hide armor. The Gnoll slicing through enemies wi[...]Read on >>
Getting a Character Into the Fray
During Monday’s RPG Blog Carnival post about reasons why players might be avoiding a fight, I started with the most simple of all: it’s a character thing. People do play characters who aren’t interested[...]Read on >>
The Five Games that Influenced the Way I Play
April 11, 2012 from Casting Shadows
Filed under: Call of Cthulhu, dungeons & dragons, roleplaying, RPG Hub
When checking my blog feed after posting today, I discovered that a very similar idea had been proposed for discussion already. I caught wind of it from Dice Monkey’s post, which in turn sent me to Character Genera[...] Filed under: Call of Cthulhu, dungeons & dragons, roleplaying, RPG Hub
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Adventure Review: Party of One: Kalgor Bloodhammer and the Ghouls Through the Breach by Matthew J. Hanson from Open Design
April 10, 2012 from Game Knight Reviews
Filed under: design, Game Design, pathfinder, Reviews, roleplaying, RPG, RPG Hub
Many moons ago, when I was but a lad, I think I read every single Choose Your Own Adventure book at the public library and my elementary school library. Once I got to junior high, I discovered D&D and I was off to t[...] Filed under: design, Game Design, pathfinder, Reviews, roleplaying, RPG, RPG Hub
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Rewards That Aren’t the Fight
Oh, come on, am I the only one participating in RPG Blog Carnival this month? When I talked yesterday about reasons why a player might be avoiding combat, one of the points I mentioned was the possibility that the player[...]Read on >>












