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	<title>RPG Bloggers &#187; Savage Worlds</title>
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	<link>http://www.rpgbloggers.com</link>
	<description>The best in tabletop RPG blogs</description>
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		<title>Reminder! Enter the international Savage Worlds give away by tomorrow! from Troll in the Corner » Role Playing Games</title>
		<link>http://trollitc.com/2010/09/reminder-enter-the-international-savage-worlds-give-away-by-tomorrow/</link>
		<comments>http://trollitc.com/2010/09/reminder-enter-the-international-savage-worlds-give-away-by-tomorrow/#comments</comments>
		<pubDate>Thu, 02 Sep 2010 13:00:36 +0000</pubDate>
		<dc:creator>Troll In The Corner</dc:creator>
				<category><![CDATA[RPG]]></category>
		<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[Savage Worlds]]></category>

		<guid isPermaLink="false">tag:www.rpgbloggers.com://22712bc7eee3905837652cce2d0c3476</guid>
		<description><![CDATA[To celebrate another wonderful game system, Savage Worlds, we've gotten together with the fine folks at Pinnacle Entertainment Group  to give away a few Savage Worlds books. Since the PEG folks graciously provided the Savage Worlds Explorer's Edition and the Deadlands Player's Guide, I'll be happy to ship them off to one lucky winner anywhere I can via the USPS.


Related posts:<ol><li><a href="http://trollitc.com/2010/08/the-international-savage-worlds-contest-win-the-explorers-edition-and-deadlands-players-guide/" rel="bookmark" title="Permanent Link: The International Savage Worlds contest: Win the Explorer’s Edition and Deadlands Player’s Guide!">The International Savage Worlds contest: Win the Explorer&#8217;s Edition and Deadlands Player&#8217;s Guide!</a></li><li><a href="http://trollitc.com/2010/07/reminder-the-pathfinder-international-give-away-3-books-tons-of-pdfs-16-winners-anywhere-in-the-world/" rel="bookmark" title="Permanent Link: Reminder! The Pathfinder International Give Away – 3 books, tons of PDFs, 16 winners, anywhere in the world!">Reminder! The Pathfinder International Give Away &#8211; 3 books, tons of PDFs, 16 winners, anywhere in the world!</a></li><li><a href="http://trollitc.com/2010/08/international-pathfinder-give-away-last-two-days-to-enter-giving-away-three-pfrpg-books-to-anywhere-in-the-world/" rel="bookmark" title="Permanent Link: International Pathfinder Give Away!  Last two days to enter!  Giving away three PFRPG books to anywhere in the world">International Pathfinder Give Away!  Last two days to enter!  Giving away three PFRPG books to anywhere in the world</a></li></ol>]]></description>
		<wfw:commentRss>http://trollitc.com/2010/09/reminder-enter-the-international-savage-worlds-give-away-by-tomorrow/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Happy Jacks RPG Podcast Season 03 Episode 13 from Happy Jacks RPG Podcast</title>
		<link>http://feedproxy.google.com/~r/HappyJacksRpgPodcast/~3/q8agI6wfZvQ/</link>
		<comments>http://feedproxy.google.com/~r/HappyJacksRpgPodcast/~3/q8agI6wfZvQ/#comments</comments>
		<pubDate>Sun, 29 Aug 2010 09:02:16 +0000</pubDate>
		<dc:creator>Happy Jacks RPG Podcast</dc:creator>
				<category><![CDATA[Podcast Episode]]></category>
		<category><![CDATA[Podcasts]]></category>
		<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[Savage Worlds]]></category>
		<category><![CDATA[podcast]]></category>

		<guid isPermaLink="false">http://www.happyjacks.org/?p=721</guid>
		<description><![CDATA[Season 03 Episode 13 Your hosts: Stu, CADave, Gammon, Merril and Casey We discuss listener email and talk about Savage Worlds some more. Featured Song: &#8220;The Parting Glass&#8221; by Celtic Squall.]]></description>
		<wfw:commentRss>http://feedproxy.google.com/~r/HappyJacksRpgPodcast/~3/q8agI6wfZvQ/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		</item>
		<item>
		<title>The International Savage Worlds contest: Win the Explorer’s Edition and Deadlands Player’s Guide! from Troll in the Corner » Role Playing Games</title>
		<link>http://trollitc.com/2010/08/the-international-savage-worlds-contest-win-the-explorers-edition-and-deadlands-players-guide/</link>
		<comments>http://trollitc.com/2010/08/the-international-savage-worlds-contest-win-the-explorers-edition-and-deadlands-players-guide/#comments</comments>
		<pubDate>Fri, 27 Aug 2010 13:00:50 +0000</pubDate>
		<dc:creator>Troll In The Corner</dc:creator>
				<category><![CDATA[RPG]]></category>
		<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[Savage Worlds]]></category>

		<guid isPermaLink="false">tag:www.rpgbloggers.com://e953ed964fa2bab4d6c374407b8acbca</guid>
		<description><![CDATA[To celebrate another wonderful game system, Savage Worlds, we've gotten together with the fine folks at Pinnacle Entertainment Group  to give away a few Savage Worlds books.  Since the PEG folks graciously provided the Savage Worlds Explorer's Edition and the Deadlands Player's Guide, I'll be happy to ship them off to one lucky winner anywhere I can via the USPS.


Related posts:<ol><li><a href="http://trollitc.com/2010/08/we-have-our-winners-the-international-pathfinder-contest/" rel="bookmark" title="Permanent Link: We have our winners!  The International Pathfinder Contest!">We have our winners!  The International Pathfinder Contest!</a></li><li><a href="http://trollitc.com/2010/08/flash-contest-win-one-of-three-rpg-pdfs-from-drive-thru-rpg-worth-a-total-of-50-over-the-next-2-days/" rel="bookmark" title="Permanent Link: Flash Contest!  Win one of three RPG PDFs from Drive Thru RPG worth a total of $50 over the next 2 days">Flash Contest!  Win one of three RPG PDFs from Drive Thru RPG worth a total of $50 over the next 2 days</a></li><li><a href="http://trollitc.com/2010/07/an-introduction-to-savage-worlds/" rel="bookmark" title="Permanent Link: An Introduction to Savage Worlds">An Introduction to Savage Worlds</a></li></ol>]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The one RPG I wholeheartedly recommend to any gamer is … from Stargazer's World</title>
		<link>http://feedproxy.google.com/~r/StargazersWorld/~3/jKRNmz7NG1U/</link>
		<comments>http://feedproxy.google.com/~r/StargazersWorld/~3/jKRNmz7NG1U/#comments</comments>
		<pubDate>Thu, 26 Aug 2010 10:00:23 +0000</pubDate>
		<dc:creator>Stargazer's World</dc:creator>
				<category><![CDATA[Other Systems]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[Savage Worlds]]></category>

		<guid isPermaLink="false">tag:www.rpgbloggers.com://63fc0f1b01579bce1e48387a6a0c29be</guid>
		<description><![CDATA[In my case it’s Savage Worlds. Savage Worlds is a generic roleplaying game that allows you to run games in any genre, the rules are easy to learn but have a certain complexity that will not disappoint more tactically-minded players. In fact Savage Worlds can easily be used as miniature strategy game, or you can [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Review: The Savage World of Solomon Kane from Stargazer's World</title>
		<link>http://feedproxy.google.com/~r/StargazersWorld/~3/cT5Se7s6x90/</link>
		<comments>http://feedproxy.google.com/~r/StargazersWorld/~3/cT5Se7s6x90/#comments</comments>
		<pubDate>Tue, 24 Aug 2010 12:10:48 +0000</pubDate>
		<dc:creator>Stargazer's World</dc:creator>
				<category><![CDATA[Other Systems]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[Reviews & First Looks]]></category>
		<category><![CDATA[Savage Worlds]]></category>

		<guid isPermaLink="false">tag:www.rpgbloggers.com://d2592a72336134cae3cf4d14b2640088</guid>
		<description><![CDATA[I can’t deny it, I am an avid Savage Worlds fan. I like the rules-light system and the original settings released for it. I think the first time I heard about Solomon Kane was when Pinnacle Entertainment announced “The Savage World of Solomon Kane”. When I started doing some research in the subject matter I [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Using The Right Game for Your Game from The Geek Life Project » Gamer</title>
		<link>http://www.grogtard.com/?p=675</link>
		<comments>http://www.grogtard.com/?p=675#comments</comments>
		<pubDate>Mon, 23 Aug 2010 19:41:42 +0000</pubDate>
		<dc:creator>The Geek Life Project</dc:creator>
				<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[Savage Worlds]]></category>
		<category><![CDATA[pathfinder]]></category>

		<guid isPermaLink="false">http://www.grogtard.com/?p=675</guid>
		<description><![CDATA[Once again Banesfinger showed up and inspired me again with his comments on the old Savage Worlds: Whiff &#38; Ping. This got me thinking about the crunchy bits of games and who I choose what rules to use for which campaign. Since these thoughts started with Savage Worlds, I&#8217;ll start there. I totally admit that <a href='http://www.grogtard.com/?p=675'>[...]</a>]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>A Few Things I’ve Made from The Rhetorical Gamer</title>
		<link>http://morrisonmp.wordpress.com/2010/08/18/a-few-things-ive-made/</link>
		<comments>http://morrisonmp.wordpress.com/2010/08/18/a-few-things-ive-made/#comments</comments>
		<pubDate>Wed, 18 Aug 2010 21:28:56 +0000</pubDate>
		<dc:creator>The Rhetorical Gamer</dc:creator>
				<category><![CDATA[RPG]]></category>
		<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[Savage Worlds]]></category>
		<category><![CDATA[Tools]]></category>

		<guid isPermaLink="false">tag:www.rpgbloggers.com://2ba2eea722d6a40adb898f64a5ccf28c</guid>
		<description><![CDATA[I&#8217;ve been writing a lot lately &#8212; and on the blog that&#8217;s shown up as posting about everything game-related that comes to mind. After Monday&#8217;s post about beginning work on Ryllia again, I found myself working on the writing instead of thinking about what I&#8217;d be writing today&#8230; Luckily I had something on the back [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=morrisonmp.wordpress.com&#38;blog=11175402&#38;post=303&#38;subd=morrisonmp&#38;ref=&#38;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Review: Savage Worlds Starter Kit from The Hopeless Gamer</title>
		<link>http://thehopelessgamer.blogspot.com/2010/08/review-savage-worlds-starter-kit.html</link>
		<comments>http://thehopelessgamer.blogspot.com/2010/08/review-savage-worlds-starter-kit.html#comments</comments>
		<pubDate>Tue, 17 Aug 2010 23:38:00 +0000</pubDate>
		<dc:creator>The Hopeless Gamer</dc:creator>
				<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[Review]]></category>
		<category><![CDATA[Savage Worlds]]></category>

		<guid isPermaLink="false">tag:www.rpgbloggers.com://28a9bef5f1aa3a0116ea31bdee43c12b</guid>
		<description><![CDATA[<table cellpadding="0" cellspacing="0"><tbody><tr><td><a href="http://2.bp.blogspot.com/_eqPrIE5E1OM/TGsPMaZXTdI/AAAAAAAAAyU/X0P1B8M4DMs/s1600/SavageWorldsStarterKit.JPG"><img border="0" src="http://2.bp.blogspot.com/_eqPrIE5E1OM/TGsPMaZXTdI/AAAAAAAAAyU/X0P1B8M4DMs/s320/SavageWorldsStarterKit.JPG" /></a></td></tr><tr><td>Warning: Contents Under Pressure And Considered Extremely Awesome</td></tr></tbody></table>One of the things I heard about going into Gencon was this odd little item that contained mostly stuff that I owned. It was announced over at <a href="http://www.peginc.com/">Pinnacle</a> that they would have a show-exclusive item, the Savage Worlds Starter Kit. For some reason, I really needed the darn thing. Maybe it was the fact that it was in extremely limited supplies and only available at Gencon. Maybe it was that it included a fresh copy of the Explorer's Edition of the rules (mine's seen better days) amongst tons of other stuff. Or maybe (definitely) it was the fact that you got everything for a mere twenty bucks.<br /><br />&#160;Keep Reading to see what's in the box!<br /><a name='more'></a><br /><br /><br /><table cellpadding="0" cellspacing="0"><tbody><tr><td><a href="http://1.bp.blogspot.com/_eqPrIE5E1OM/TGsSRPGzjiI/AAAAAAAAAyc/csoaB70lCGE/s1600/SavagerWorldsOpenBox.JPG"><img border="0" src="http://1.bp.blogspot.com/_eqPrIE5E1OM/TGsSRPGzjiI/AAAAAAAAAyc/csoaB70lCGE/s320/SavagerWorldsOpenBox.JPG" /></a></td></tr><tr><td>From Left to Right: Awesome Things</td><td><br /></td></tr></tbody></table>So what do you get in the starter? First, and this might sound a little nerdy, but you get a nifty Savage Worlds box to keep all your stuff in. I think this may be the first (but hopefully not the last!) Savage Worlds box set every released. SW is a game that can benefit from lots of little bits and pieces, so now I'm psyched that I have a box to transport all my stuff in to TheBro's house or conventions where I can GM much easier just by grabbing my box and throwing it in my bag. Could I use a shoebox? Of course. Would it be as styling or awesome? Of course not.<br /><br />Once you open the box, you get to see what kind of value is really packed into this small (but stylish) box: 1 copy of the SW Explorer's Edition (all the rules you need to play the game!), 1 SW Oversize Action Deck (a $20.00 value alone, more on this below), 2 bags of tiny poker chips perfect for handing out Bennies (story, fate, etc. points) to your players or mark different kinds of schmucks for your heroes to kill, 1 set of RPG dice, 1 Q-Workshop Deadlands d6 for your WildCard rolls, and 2 sheets of blast templates. Let's take a look at these items piece by piece.<br /><br /><table cellpadding="0" cellspacing="0"><tbody><tr><td><a href="http://4.bp.blogspot.com/_eqPrIE5E1OM/TGsUczsbGSI/AAAAAAAAAyk/VCyP6zGAdVM/s1600/StarterKitContents.JPG"><img border="0" src="http://4.bp.blogspot.com/_eqPrIE5E1OM/TGsUczsbGSI/AAAAAAAAAyk/VCyP6zGAdVM/s320/StarterKitContents.JPG" /></a></td></tr><tr><td>What more do you need? Nothing, that's what!</td></tr></tbody></table>I'm going to skip over the SW Explorer's Edition at this point since this is not a review of the SW system itself. If you've never heard of SW, go to <a href="http://www.peginc.com/downloads.html">Pinnacle's website, download the quick start rules and a one-sheet</a> to play with your friends, and come back. Basically, SW is a crunchy game that uses mini's and is universal - you can play any setting or intellectual property you want with it. There are tons of settings out there to explore; we've been playing the <a href="http://thehopelessgamer.blogspot.com/search/label/Day%20After%20Ragnarok">Day After Ragnarok</a>.<br /><br />So, now that we have that out of the way, I'll just comment that I like the new printing of the Explorer's Edition. I have an older printing that feels a little more like a magazine cover. This new one (which I believe TheBro also has) feels more like a trade paperback in that it's a thicker stock with a better laminated feel to it. Very nice quality for such a cheap book ($10.00 at retail on its own). You can also see the blast templates in the picture to the above right there (they're the big orange firey shapes on those pieces of cardstock). Of course no one needs to buy templates, but who likes making them anyway? These are the similar feel to the cover of the Explorer's Edition and will promptly be used in our next session, just cause I've got 'em.<br /><br /><table cellpadding="0" cellspacing="0"><tbody><tr><td><a href="http://2.bp.blogspot.com/_eqPrIE5E1OM/TGsV8BMkfHI/AAAAAAAAAys/7maTOLmdt0A/s1600/StarterKitBennies.JPG"><img border="0" height="150" src="http://2.bp.blogspot.com/_eqPrIE5E1OM/TGsV8BMkfHI/AAAAAAAAAys/7maTOLmdt0A/s200/StarterKitBennies.JPG" width="200" /></a></td></tr><tr><td>Bennies!</td></tr></tbody></table><table cellpadding="0" cellspacing="0"><tbody><tr><td><a href="http://1.bp.blogspot.com/_eqPrIE5E1OM/TGsXanXlAKI/AAAAAAAAAy0/2s3WRoOZ6ek/s1600/StarterKitDice.JPG"><img border="0" height="150" src="http://1.bp.blogspot.com/_eqPrIE5E1OM/TGsXanXlAKI/AAAAAAAAAy0/2s3WRoOZ6ek/s200/StarterKitDice.JPG" width="200" /></a></td></tr><tr><td>A Nice Set of Dice</td></tr></tbody></table>Some of the other nice things they threw in include the standard set of dice + Q-Workshop Deadlands d6 (all players get to roll an extra d6 with their rolls as a kind of bonus for being awesome, so it's nice you get two d6's in the set) and the mini poker chips to use for bennies. You get red, white, and blue tokens, which, is nice even if we don't need three different colors for these. The dice are nice, discreet black marble. They've got a classic look and make for a good starter set for any new role player. Using our dice rating system (<a href="http://thehopelessgamer.blogspot.com/2010/08/q-workshop-dice-extravaganza-review.html">feel, aesthetic appeal, and readability</a>), this set of dice ranks very well in all three. I'd be proud to pass these off to a new or experienced player a like. I've talked at length about how much we love Q-Workshop dice, and the Deadlands d6 included is no exception. The whole box set combines a safari pulp feel with a poker and card game theme. It makes it feel like SW is the game Indiana Jones would play.<br /><br /><table cellpadding="0" cellspacing="0"><tbody><tr><td><a href="http://1.bp.blogspot.com/_eqPrIE5E1OM/TGsZIiTlVcI/AAAAAAAAAy8/snx_xSwBblI/s1600/SavageWorldsOversizeDeck.JPG"><img border="0" src="http://1.bp.blogspot.com/_eqPrIE5E1OM/TGsZIiTlVcI/AAAAAAAAAy8/snx_xSwBblI/s320/SavageWorldsOversizeDeck.JPG" /></a></td></tr><tr><td>My Initiative Deck Has Leveled Up.</td></tr></tbody></table>Did I mention card playing? SW uses a unique mechanic to determine initiative in an encounter. Instead of everyone rolling up their d20 and adding dexterity or what-have-you, SW has the GM deal one card to each player and monster from a standard deck of playing cards. There are some powers that let you get a boost on your initiative, but generally speaking, characters who aren't rogues or rangers aren't screwed on initiative, and that's pretty cool. I've been using a deck of cards with the <a href="http://www.google.com/imgres?imgurl=http://cdn.content.compendiumblog.com/uploads/user/dd21c83e-2275-4cfc-a335-2e40857d1df2/d4461824-987a-401a-8469-83dbd4d5ef7b/Image/353c47390503168c22cb7ce75adb8bb3_w640.jpeg&#38;imgrefurl=http://blog.logoproducts4less.com/blog/university-of-wisconsin-merchandise&#38;usg=__rhwbgob2C81NVGfNSDe4EOfVtyw=&#38;h=643&#38;w=640&#38;sz=22&#38;hl=en&#38;start=0&#38;sig2=fXopwu6ttIsaBpQpX4GCXg&#38;tbnid=TZu7LPgFAXQOxM:&#38;tbnh=131&#38;tbnw=140&#38;ei=4xhrTIXwKIuNnQf-28V6&#38;prev=/images%3Fq%3Dmadison%2Bbadgers%2Bw%26um%3D1%26hl%3Den%26safe%3Doff%26client%3Dfirefox-a%26sa%3DN%26rls%3Dorg.mozilla:en-US:official%26biw%3D874%26bih%3D527%26tbs%3Disch:1&#38;um=1&#38;itbs=1&#38;iact=hc&#38;vpx=124&#38;vpy=191&#38;dur=497&#38;hovh=225&#38;hovw=224&#38;tx=154&#38;ty=111&#38;oei=4xhrTIXwKIuNnQf-28V6&#38;esq=1&#38;page=1&#38;ndsp=12&#38;ved=1t:429,r:4,s:0">UW-Wisconsin red W</a> on the back for this purpose. While it's chock full of school pride (Go Badgers!), it's not exactly flavorful or immersive. <br /><br /><table cellpadding="0" cellspacing="0"><tbody><tr><td><a href="http://3.bp.blogspot.com/_eqPrIE5E1OM/TGsaLqlH_NI/AAAAAAAAAzE/mIyAwFCcol0/s1600/SavageWorldsCardback.JPG"><img border="0" src="http://3.bp.blogspot.com/_eqPrIE5E1OM/TGsaLqlH_NI/AAAAAAAAAzE/mIyAwFCcol0/s320/SavageWorldsCardback.JPG" /></a></td></tr><tr><td>That's the face I make when dealing initiative cards to my players.</td></tr></tbody></table><br /><br /><br />Enter the Oversized Action Deck. While technically speaking, this is just another deck of 52 cards + 2 Jokers, but it adds spice regardless of the genre you're playing. The cards themselves are obviously oversized (see the comparison pic to the right here for the card next to a standard d6). Each suit of cards have a different theme for the face cards. See the pictures at the end of the article for each of the themes covered. These cards, as mentioned above, retail for $20.00, and I've been looking at them for a while. Knowing these were in the starter really sealed the deal for me.<br /><br />I don't regret a single aspect of the starter. You couldn't of really gotten more bang for your buck in the exhibitor's hall at Gencon (although at $40.00, DC Adventures comes awfully close, but more on that in a future review of that amazing Supers game). I really hope this boxset sees a wider release in the future, but doubt it considering how much this may cost Pinnacle to produce. If they threw a small book of one-sheet adventures in, I could see this bumped up to $30.00 and be just an amazing starter set for anyone to try out SW. We'll have to see what the future holds given that SW seems to only be expanding into more and more markets. <br /><br /><div></div><table cellpadding="0" cellspacing="0"><tbody><tr><td><a href="http://2.bp.blogspot.com/_eqPrIE5E1OM/TGscaPtQ4VI/AAAAAAAAAzU/uvNE9tIiF2c/s1600/SavageWorldsPriest.JPG"><img border="0" height="240" src="http://2.bp.blogspot.com/_eqPrIE5E1OM/TGscaPtQ4VI/AAAAAAAAAzU/uvNE9tIiF2c/s320/SavageWorldsPriest.JPG" width="320" /></a></td></tr><tr><td>Modern Horror!</td></tr></tbody></table><table cellpadding="0" cellspacing="0"><tbody><tr><td><a href="http://4.bp.blogspot.com/_eqPrIE5E1OM/TGscRk_w9EI/AAAAAAAAAzM/3VXwvj4BT-c/s1600/SavageWorldsLich.JPG"><img border="0" height="240" src="http://4.bp.blogspot.com/_eqPrIE5E1OM/TGscRk_w9EI/AAAAAAAAAzM/3VXwvj4BT-c/s320/SavageWorldsLich.JPG" width="320" /></a></td></tr><tr><td>Fantasy!</td></tr></tbody></table><br /><table cellpadding="0" cellspacing="0"><tbody><tr><td><a href="http://4.bp.blogspot.com/_eqPrIE5E1OM/TGscvEuaxbI/AAAAAAAAAzc/yNt3Q_usmig/s1600/SavageWorldsPulp.JPG"><img border="0" src="http://4.bp.blogspot.com/_eqPrIE5E1OM/TGscvEuaxbI/AAAAAAAAAzc/yNt3Q_usmig/s320/SavageWorldsPulp.JPG" /></a></td></tr><tr><td>Pulp Adventure!</td></tr></tbody></table><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><table cellpadding="0" cellspacing="0"><tbody><tr><td><a href="http://1.bp.blogspot.com/_eqPrIE5E1OM/TGsc6jRVUFI/AAAAAAAAAzk/dxpFVVPUnNI/s1600/SavageWorldsSteamPunk.JPG"><img border="0" src="http://1.bp.blogspot.com/_eqPrIE5E1OM/TGsc6jRVUFI/AAAAAAAAAzk/dxpFVVPUnNI/s320/SavageWorldsSteamPunk.JPG" /></a></td></tr><tr><td>SpacePunk Opera!</td></tr></tbody></table><div><img width="1" height="1" src="https://blogger.googleusercontent.com/tracker/2373575960761016322-2512258963104854546?l=thehopelessgamer.blogspot.com" alt="" /></div>]]></description>
		<wfw:commentRss>http://thehopelessgamer.blogspot.com/2010/08/review-savage-worlds-starter-kit.html/feed/</wfw:commentRss>
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		<title>Interview with Reality Blurs President, and author of Realms of Cthulhu, Sean Preston from Troll in the Corner » Role Playing Games</title>
		<link>http://trollitc.com/2010/08/interview-with-reality-blurs-president-and-author-of-realms-of-cthulhu-sean-preston/</link>
		<comments>http://trollitc.com/2010/08/interview-with-reality-blurs-president-and-author-of-realms-of-cthulhu-sean-preston/#comments</comments>
		<pubDate>Mon, 16 Aug 2010 13:00:38 +0000</pubDate>
		<dc:creator>Troll In The Corner</dc:creator>
				<category><![CDATA[Interviews]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[Review]]></category>
		<category><![CDATA[Savage Worlds]]></category>
		<category><![CDATA[roleplaying]]></category>

		<guid isPermaLink="false">tag:www.rpgbloggers.com://45080fff938bb7631216cf269dcb35ce</guid>
		<description><![CDATA[In my review I asked the community for some good interview questions they would like to see answered by Reality Blurs President, and author of Realms of Cthulhu, Sean Preston.  You guys delivered with some fantastic inquiries!


Related posts:<ol><li><a href="http://trollitc.com/2010/07/please-post-your-questions-for-reality-blurs-president-sean-preston/" rel="bookmark" title="Permanent Link: Please post your questions for Reality Blurs President, Sean Preston!">Please post your questions for Reality Blurs President, Sean Preston!</a></li><li><a href="http://trollitc.com/2010/07/win-a-signed-copy-of-realms-of-cthulhu-from-reality-blurs/" rel="bookmark" title="Permanent Link: Win a Signed Copy of Realms of Cthulhu from Reality Blurs!">Win a Signed Copy of Realms of Cthulhu from Reality Blurs!</a></li><li><a href="http://trollitc.com/2010/07/realms-of-cthulhu-savage-lovecraft/" rel="bookmark" title="Permanent Link: Realms of Cthulhu, Savage Lovecraft">Realms of Cthulhu, Savage Lovecraft</a></li></ol>]]></description>
		<wfw:commentRss>http://trollitc.com/2010/08/interview-with-reality-blurs-president-and-author-of-realms-of-cthulhu-sean-preston/feed/</wfw:commentRss>
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		<title>The Hellfrost Players Guide from Game Cryer » Roleplaying Game</title>
		<link>http://feedproxy.google.com/~r/GameCryerRPG/~3/LqZn17aWdwA/</link>
		<comments>http://feedproxy.google.com/~r/GameCryerRPG/~3/LqZn17aWdwA/#comments</comments>
		<pubDate>Sat, 14 Aug 2010 00:07:08 +0000</pubDate>
		<dc:creator>Game Cryer</dc:creator>
				<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Savage Worlds]]></category>

		<guid isPermaLink="false">http://gamecryer.com/?p=1057</guid>
		<description><![CDATA[The bards will sing your praises as you battle epic monsters straight out of Norse Myth in The Hellfrost Players Guide by Triple Ace Games. This is the first in a series of books detailing the frozen lands of Rassilon and all your players will need to begin their adventures in a “cool” fantasy world [...]]]></description>
		<wfw:commentRss>http://feedproxy.google.com/~r/GameCryerRPG/~3/LqZn17aWdwA/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Flash Contest!  Win one of three RPG PDFs from Drive Thru RPG worth a total of $50 over the next 2 days from Troll in the Corner » Role Playing Games</title>
		<link>http://trollitc.com/2010/08/flash-contest-win-one-of-three-rpg-pdfs-from-drive-thru-rpg-worth-a-total-of-50-over-the-next-2-days/</link>
		<comments>http://trollitc.com/2010/08/flash-contest-win-one-of-three-rpg-pdfs-from-drive-thru-rpg-worth-a-total-of-50-over-the-next-2-days/#comments</comments>
		<pubDate>Wed, 11 Aug 2010 13:45:53 +0000</pubDate>
		<dc:creator>Troll In The Corner</dc:creator>
				<category><![CDATA[RPG]]></category>
		<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[Savage Worlds]]></category>
		<category><![CDATA[pathfinder]]></category>

		<guid isPermaLink="false">tag:www.rpgbloggers.com://549cd85b9ec29fb999ecae1e4b2746db</guid>
		<description><![CDATA[Starting today and ending on tomorrow (12th of August) at noon EST I'll be giving you all the chance to win one of three PDFs from Drive Thru RPG!  Qualifying is pretty darned easy and there will be three winners, each receiving the PDF they've been gunning for.  The three PDFs are Dark Heresy: Inquisitor's Handbook for the Warhammer FRPG series, Savage Worlds Fantasy Companion and Paths of Power for the Pathfinder RPG system.


Related posts:<ol><li><a href="http://trollitc.com/2010/08/international-pathfinder-give-away-last-two-days-to-enter-giving-away-three-pfrpg-books-to-anywhere-in-the-world/" rel="bookmark" title="Permanent Link: International Pathfinder Give Away!  Last two days to enter!  Giving away three PFRPG books to anywhere in the world">International Pathfinder Give Away!  Last two days to enter!  Giving away three PFRPG books to anywhere in the world</a></li><li><a href="http://trollitc.com/2010/07/the-pathfinder-international-give-away-3-books-tons-of-pdfs-16-winners-anywhere-in-the-world/" rel="bookmark" title="Permanent Link: The Pathfinder International Give Away – 3 books, tons of PDFs, 16 winners, anywhere in the world!">The Pathfinder International Give Away &#8211; 3 books, tons of PDFs, 16 winners, anywhere in the world!</a></li><li><a href="http://trollitc.com/2010/07/reminder-the-pathfinder-international-give-away-3-books-tons-of-pdfs-16-winners-anywhere-in-the-world/" rel="bookmark" title="Permanent Link: Reminder! The Pathfinder International Give Away – 3 books, tons of PDFs, 16 winners, anywhere in the world!">Reminder! The Pathfinder International Give Away &#8211; 3 books, tons of PDFs, 16 winners, anywhere in the world!</a></li></ol>]]></description>
		<wfw:commentRss>http://trollitc.com/2010/08/flash-contest-win-one-of-three-rpg-pdfs-from-drive-thru-rpg-worth-a-total-of-50-over-the-next-2-days/feed/</wfw:commentRss>
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		<title>What I Didn’t Get At Gen Con from RPG Blog II</title>
		<link>http://feedproxy.google.com/~r/rpgblog2/~3/fTri3bbKA1Q/what-i-didnt-get-at-gen-con.html</link>
		<comments>http://feedproxy.google.com/~r/rpgblog2/~3/fTri3bbKA1Q/what-i-didnt-get-at-gen-con.html#comments</comments>
		<pubDate>Wed, 11 Aug 2010 10:34:00 +0000</pubDate>
		<dc:creator>RPG Blog II</dc:creator>
				<category><![CDATA[Other Systems]]></category>
		<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[Savage Worlds]]></category>

		<guid isPermaLink="false">tag:blogger.com,1999:blog-6702508936667404812.post-3464131324061161714</guid>
		<description><![CDATA[Many people show off their swag piles and purchases after Gen Con, but I’m going to tell you about the ones that got away.<br /><br />Although I was able to pick up more at Gen Con than I’d ever dreamed just a month ago, there were a few items that eluded my grasp (again, in some cases).  Be it price, availability, or timing, below are some of the products that I left Gen Con without:<br /><br />-<strong><span style="color:#cc0000"><a href="http://www.interactionpoint.com/"><em>Kingdoms of Legend</em> Series, Interaction Point Games</a></span><span style="color:#000000">:</span></strong><span style="color:#000000"> </span> These guys had a beautiful map of their alt-history/fantasy Pathfinder setting, along with the basic setting primer and a supplement for naval combat.  All were around $12, but by the time I was ready to pull the trigger, I had enough left for parking and the Gamescience jumbo d4 I needed.  I heard they will soon be in distro channels (they even talked to the guy from my FLGS!), so I’m reasonably certain I can grab it from them in just a bit.<br /><br />-<strong><span style="color:#cc0000"><a href="http://www.hirstarts.com/">Hirst Model Arts Molds</a></span><span style="color:#000000">:</span></strong><span style="color:#000000"> </span> Every year, my friends and I talk about pooling our money and buying several of these molds.  Every year, we see our dreams crushed, as for some reason or other we fail to do so. I think I will bring it up again in a month.<br /><br />-<strong><span style="color:#cc0000"><a href="http://www.rogue-games.net/Bookstore/Bookstore/page19.html"><em>Starships</em>, Rogue Games</a></span><span style="color:#000000">:</span></strong><span style="color:#000000"> </span>Along with a map of Colonial Boston, I really wanted to snag this from the Rogue Games booth.  Again, it came down to budget, and the expectation I will be able to grab it rather soon.  Getting to chat with the author, Greg Videll, and the positive reactions from my friends that did pick it up is enough to cement this for me.<br /><br />-<strong><span style="color:#cc0000"><a href="http://www.peginc.com/"><em>Savage Worlds Boxed Set</em>, Pinnacle Entertainment</a></span><span style="color:#000000">:</span></strong><span style="color:#000000"> </span> Pinnacle could not keep these in stock.  I’m pretty happy with my current selection I have with SavWo, but I was thinking it would have been a nice gift for a couple of friends, or great convention prize.<br /><br />-<strong><span style="color:#cc0000"><a href="http://www.geekchichq.com/Co_Store/The_Showroom/The_Sultan/The_Sultan.html">Geek Chic “Sultan” Gaming Table</a></span><span style="color:#000000">:</span></strong><span style="color:#000000"> </span>Maybe some day…<div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6702508936667404812-3464131324061161714?l=www.rpgblog2.com' alt='' /></div><img src="http://feeds.feedburner.com/~r/rpgblog2/~4/fTri3bbKA1Q" height="1">]]></description>
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		<title>On crunch, fluff, and system necromancy from Plastic Polyhedra</title>
		<link>http://plasticpolyhedra.blogspot.com/2010/08/on-crunch-fluff-and-system-necromancy.html</link>
		<comments>http://plasticpolyhedra.blogspot.com/2010/08/on-crunch-fluff-and-system-necromancy.html#comments</comments>
		<pubDate>Wed, 04 Aug 2010 10:04:00 +0000</pubDate>
		<dc:creator>Plastic Polyhedra</dc:creator>
				<category><![CDATA[4e]]></category>
		<category><![CDATA[Game Mastering]]></category>
		<category><![CDATA[Other Systems]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[Savage Worlds]]></category>

		<guid isPermaLink="false">tag:www.rpgbloggers.com://ec2d1c5a1ac6ea7f228b0211077c2709</guid>
		<description><![CDATA[We're starting playing RPGs again this week - and I for one can't wait!  It seems I've been handed the reins, although Dave has FantasyCraft ready to roll "whenever," but I've been struck by a thought:<br /><br />My group likes <span>crunch</span>.  We love rules, and stats, and rolling on tables.  This may well be why the rules-light games (PDQ# etc) we've played have tailed off.  I think this could also be why people don't seem too keen on Savage Worlds...<br /><br />I also love crunch - I can't help it.  I thoroughly enjoyed the crunchiness of 4e DnD, the character twinking and the tactical combat.  And I'm planning on running Mouse/Realm Guard tomorrow, which is not crunchy - it's not meant to be offensive, but Guard is definitely a fluffy game.  I know people aren't going to like it.  But sod it.<br /><br />I want to run <span>something</span> to get back into the swing - to get the ball rolling again.  Guard's low prep, and I want to see how the mechanics work out.  We can play for a few sessions and then dive into FantasyCraft, or whatever, and then play something else.  Something nice and crunchy.  I like the idea of everyone running their own game for a few sessions, a four week (or whatever) mini adventure path - one of the things that broke the DnD experience for me was that we changed DMs but kept the characters and narrative running, in hindsight that was a pretty bad idea...<br /><br />So: We'll play Guard for a couple of weeks - Dave's not here next week, so no point in starting FantasyCraft now - and then when I get rotated back in to DM, we can switch to one of:<br /><br />+ Savage Worlds, in the <span>Deadlands</span> setting - the one I've been running previously.  I like the setting, I just need to enforce more structure.  Pump the PCs up a tier and throw some more stuff at them... it could be good.<br /><br />+ Burning Wheel, possibly using the <span>Harn</span> world for geography to let me build the society more easily.  Not sure about this one, I'll look into the system more.<br /><br />+ 4e DnD, in the upcoming <span>Dark Sun</span> setting.  The more I think about it, the more I think we should give it another go.  Dark Sun is a great post-apocalyptic setting - but post-apocalyptic fantasy - and I love the grittiness, worship of the elements over gods, and the fact that magic use has consequences.  I unknowingly played in the world, over telnet (!), on <a href="http://www.mudconnect.com/muds/Armageddon.html">Armageddon</a> before I even got into MMORPGS and tabletop games - and I really liked it.  I miss the tactical combat options from 4e, positioning and power coordination don't seem to apply in other games we've played, and I think I've learned enough to try to skim over its (many) faults.  We just need players to <span>play their roles</span>, which I think my current group will.<br /><br />Controversial?  Maybe.  I'll run the idea past people while I'm blasting their fleets to dust tonight...<br /><br />Thoughts??<div><img width="1" height="1" src="https://blogger.googleusercontent.com/tracker/4567631916032246964-1060602267491568442?l=plasticpolyhedra.blogspot.com" alt="" /></div>]]></description>
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		<title>How I traveled to another world… A Stargazer’s World! from Stargazer's World</title>
		<link>http://feedproxy.google.com/~r/StargazersWorld/~3/rBpYJmXJK5M/</link>
		<comments>http://feedproxy.google.com/~r/StargazersWorld/~3/rBpYJmXJK5M/#comments</comments>
		<pubDate>Wed, 04 Aug 2010 10:00:27 +0000</pubDate>
		<dc:creator>Stargazer's World</dc:creator>
				<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[Savage Worlds]]></category>

		<guid isPermaLink="false">tag:www.rpgbloggers.com://20f05794eabdf75f473ae93e9791e7b4</guid>
		<description><![CDATA[I know I’ve been a contributor to Stargazer’s World for a short time, but it already feels like home. Friends had asked me why I wasn’t blogging before and I usually answered that I wouldn’t. Not because I couldn’t write (I believe I can do that passably) but because I felt that those things I [...]]]></description>
		<wfw:commentRss>http://feedproxy.google.com/~r/StargazersWorld/~3/rBpYJmXJK5M/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Character Advancement? from The Rhetorical Gamer</title>
		<link>http://morrisonmp.wordpress.com/2010/08/03/character-advancement/</link>
		<comments>http://morrisonmp.wordpress.com/2010/08/03/character-advancement/#comments</comments>
		<pubDate>Tue, 03 Aug 2010 20:48:22 +0000</pubDate>
		<dc:creator>The Rhetorical Gamer</dc:creator>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[Savage Worlds]]></category>

		<guid isPermaLink="false">tag:www.rpgbloggers.com://f48188460db652b406921529edae58a3</guid>
		<description><![CDATA[Since MK&#8217;s post about playing the beginning of a game, but not staying in for a long haul, she and I have talked a lot about character advancement. Character advancement is an oddity of game design. It&#8217;s something I thought about a lot when designing my own game &#8212; and I still wasn&#8217;t satisfied with [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=morrisonmp.wordpress.com&#38;blog=11175402&#38;post=273&#38;subd=morrisonmp&#38;ref=&#38;feed=1" />]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Prepping a Convention Game, Pt 1 from Troll in the Corner » Role Playing Games</title>
		<link>http://trollitc.com/2010/08/prepping-a-convention-game-pt-1/</link>
		<comments>http://trollitc.com/2010/08/prepping-a-convention-game-pt-1/#comments</comments>
		<pubDate>Mon, 02 Aug 2010 13:14:10 +0000</pubDate>
		<dc:creator>Troll In The Corner</dc:creator>
				<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[Savage Worlds]]></category>
		<category><![CDATA[pathfinder]]></category>

		<guid isPermaLink="false">tag:www.rpgbloggers.com://fd291053b111f11933103b69119e1d33</guid>
		<description><![CDATA[Part one of a two-part series on preparing for convention games. In this part, you get a rundown of my prep for the games I ran at KantCon.


Related posts:<ol><li><a href="http://trollitc.com/2010/07/kantcon-2010-actual-play-sessions/" rel="bookmark" title="Permanent Link: KantCon 2010 – Actual Play Sessions">KantCon 2010 &#8211; Actual Play Sessions</a></li><li><a href="http://trollitc.com/2010/05/kantcon-2010-what-im-running/" rel="bookmark" title="Permanent Link: KantCon 2010 – What I’m Running">KantCon 2010 &#8211; What I&#8217;m Running</a></li><li><a href="http://trollitc.com/2010/05/official-aruneus-campaign-premiering-at-kantcon/" rel="bookmark" title="Permanent Link: Official Aruneus campaign premiering at KantCon!">Official Aruneus campaign premiering at KantCon!</a></li></ol>]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Prepping for a Convention Game, Pt 1 from Troll in the Corner » Role Playing Games</title>
		<link>http://trollitc.com/2010/08/prepping-a-convention-game-pt-1/</link>
		<comments>http://trollitc.com/2010/08/prepping-a-convention-game-pt-1/#comments</comments>
		<pubDate>Mon, 02 Aug 2010 13:14:10 +0000</pubDate>
		<dc:creator>Troll In The Corner</dc:creator>
				<category><![CDATA[RPG]]></category>
		<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[Savage Worlds]]></category>
		<category><![CDATA[pathfinder]]></category>

		<guid isPermaLink="false">tag:www.rpgbloggers.com://dd96e2f7813354028a78e530579876ec</guid>
		<description><![CDATA[Part one of a two-part series on preparing for convention games. In this part, you get a rundown of my prep for the games I ran at KantCon.


Related posts:<ol><li><a href="http://trollitc.com/2010/08/prepping-for-a-convention-game-pt2/" rel="bookmark" title="Permanent Link: Prepping for a Convention Game, Pt 2">Prepping for a Convention Game, Pt 2</a></li><li><a href="http://trollitc.com/2010/07/kantcon-2010-actual-play-sessions/" rel="bookmark" title="Permanent Link: KantCon 2010 – Actual Play Sessions">KantCon 2010 &#8211; Actual Play Sessions</a></li><li><a href="http://trollitc.com/2010/05/kantcon-2010-what-im-running/" rel="bookmark" title="Permanent Link: KantCon 2010 – What I’m Running">KantCon 2010 &#8211; What I&#8217;m Running</a></li></ol>]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Please post your questions for Reality Blurs President, Sean Preston! from Troll in the Corner » Role Playing Games</title>
		<link>http://trollitc.com/2010/07/please-post-your-questions-for-reality-blurs-president-sean-preston/</link>
		<comments>http://trollitc.com/2010/07/please-post-your-questions-for-reality-blurs-president-sean-preston/#comments</comments>
		<pubDate>Wed, 28 Jul 2010 21:00:18 +0000</pubDate>
		<dc:creator>Troll In The Corner</dc:creator>
				<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[Review]]></category>
		<category><![CDATA[Savage Worlds]]></category>

		<guid isPermaLink="false">tag:www.rpgbloggers.com://b49b140890f5bf335a70507ffbc9acf1</guid>
		<description><![CDATA[We really need some good questions posted from you guys to make this work, so please post in the comments!


Related posts:<ol><li><a href="http://trollitc.com/2010/07/win-a-signed-copy-of-realms-of-cthulhu-from-reality-blurs/" rel="bookmark" title="Permanent Link: Win a Signed Copy of Realms of Cthulhu from Reality Blurs!">Win a Signed Copy of Realms of Cthulhu from Reality Blurs!</a></li><li><a href="http://trollitc.com/2010/06/got-questions-thoughts-suggestions-or-criticisms-for-me/" rel="bookmark" title="Permanent Link: Got questions, thoughts, suggestions or criticisms for me?">Got questions, thoughts, suggestions or criticisms for me?</a></li><li><a href="http://trollitc.com/2010/07/origins-2010-expanded-coverage-realms-of-cthulhu/" rel="bookmark" title="Permanent Link: Origins 2010 Expanded Coverage – Realms of Cthulhu">Origins 2010 Expanded Coverage &#8211; Realms of Cthulhu</a></li></ol>]]></description>
		<wfw:commentRss>http://trollitc.com/2010/07/please-post-your-questions-for-reality-blurs-president-sean-preston/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>Realms of Cthulhu, Savage Lovecraft from Troll in the Corner » Role Playing Games</title>
		<link>http://trollitc.com/2010/07/realms-of-cthulhu-savage-lovecraft/</link>
		<comments>http://trollitc.com/2010/07/realms-of-cthulhu-savage-lovecraft/#comments</comments>
		<pubDate>Mon, 26 Jul 2010 14:07:20 +0000</pubDate>
		<dc:creator>Troll In The Corner</dc:creator>
				<category><![CDATA[RPG]]></category>
		<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Savage Worlds]]></category>
		<category><![CDATA[roleplaying]]></category>

		<guid isPermaLink="false">tag:www.rpgbloggers.com://f0b4b1654ea92057f1f60684532a9f74</guid>
		<description><![CDATA[The 1920’s pulp style comes through in spades, while presenting a real feeling of towering terror beyond comprehension, particularly the full page pieces and monster artwork.  The tone was set for Savage Lovecraft.


Related posts:<ol><li><a href="http://trollitc.com/2010/07/origins-2010-expanded-coverage-realms-of-cthulhu/" rel="bookmark" title="Permanent Link: Origins 2010 Expanded Coverage – Realms of Cthulhu">Origins 2010 Expanded Coverage &#8211; Realms of Cthulhu</a></li><li><a href="http://trollitc.com/2010/07/win-a-signed-copy-of-realms-of-cthulhu-from-reality-blurs/" rel="bookmark" title="Permanent Link: Win a Signed Copy of Realms of Cthulhu from Reality Blurs!">Win a Signed Copy of Realms of Cthulhu from Reality Blurs!</a></li><li><a href="http://trollitc.com/2010/07/today-is-the-last-day-to-enter-the-signed-realms-of-cthulhu-book-give-away/" rel="bookmark" title="Permanent Link: Today is the last day to enter the signed Realms of Cthulhu book give away!">Today is the last day to enter the signed Realms of Cthulhu book give away!</a></li></ol>]]></description>
		<wfw:commentRss>http://trollitc.com/2010/07/realms-of-cthulhu-savage-lovecraft/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Cthulhu has claimed another victim! Er… we have a winner! from Troll in the Corner » Role Playing Games</title>
		<link>http://trollitc.com/2010/07/cthulhu-has-claimed-another-victim-er-we-have-a-winner/</link>
		<comments>http://trollitc.com/2010/07/cthulhu-has-claimed-another-victim-er-we-have-a-winner/#comments</comments>
		<pubDate>Tue, 20 Jul 2010 14:51:27 +0000</pubDate>
		<dc:creator>Troll In The Corner</dc:creator>
				<category><![CDATA[RPG]]></category>
		<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[Savage Worlds]]></category>

		<guid isPermaLink="false">tag:www.rpgbloggers.com://c207fdb7ae3ef50aa17115ae81037e9a</guid>
		<description><![CDATA[Congratulations are in order, as Neil Knauth has won a signed copy of Realms of Cthulhu from Reality Blurs!  Thanks to the awesome folks at Reality Blurs for providing a signed copy of their book as a prize.  Also a big thanks to all of our readers who participated in this contest!  Stay tuned because this will not be our last contest - big things are afoot.  


Related posts:<ol><li><a href="http://trollitc.com/2010/07/win-a-signed-copy-of-realms-of-cthulhu-from-reality-blurs/" rel="bookmark" title="Permanent Link: Win a Signed Copy of Realms of Cthulhu from Reality Blurs!">Win a Signed Copy of Realms of Cthulhu from Reality Blurs!</a></li><li><a href="http://trollitc.com/2010/07/today-is-the-last-day-to-enter-the-signed-realms-of-cthulhu-book-give-away/" rel="bookmark" title="Permanent Link: Today is the last day to enter the signed Realms of Cthulhu book give away!">Today is the last day to enter the signed Realms of Cthulhu book give away!</a></li><li><a href="http://trollitc.com/2010/07/win-cthulhu-well-cthulhu-dice-international-flash-contest/" rel="bookmark" title="Permanent Link: Win Cthulhu! (well, Cthulhu dice) International flash contest!">Win Cthulhu! (well, Cthulhu dice) International flash contest!</a></li></ol>]]></description>
		<wfw:commentRss>http://trollitc.com/2010/07/cthulhu-has-claimed-another-victim-er-we-have-a-winner/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Today is the last day to enter the signed Realms of Cthulhu book give away! from Troll in the Corner » Role Playing Games</title>
		<link>http://trollitc.com/2010/07/today-is-the-last-day-to-enter-the-signed-realms-of-cthulhu-book-give-away/</link>
		<comments>http://trollitc.com/2010/07/today-is-the-last-day-to-enter-the-signed-realms-of-cthulhu-book-give-away/#comments</comments>
		<pubDate>Mon, 19 Jul 2010 16:00:44 +0000</pubDate>
		<dc:creator>Troll In The Corner</dc:creator>
				<category><![CDATA[RPG]]></category>
		<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[Savage Worlds]]></category>

		<guid isPermaLink="false">tag:www.rpgbloggers.com://f4044842b2ffa844c54e063208555e04</guid>
		<description><![CDATA[Look, as far as the real world goes, we're not big on promoting ancient evil, vicious cults and things that make you go insane. Put us in the realm of gaming though and we're behind Realms of Cthulhu 100%! Our editor Tracy covered this game at Origins 2010 and fell madly, insanely in love with it. We think you will too so we've plotted and conspired with the fine folks at Reality Blurs to get one lucky winner a signed copy!


Related posts:<ol><li><a href="http://trollitc.com/2010/07/win-a-signed-copy-of-realms-of-cthulhu-from-reality-blurs/" rel="bookmark" title="Permanent Link: Win a Signed Copy of Realms of Cthulhu from Reality Blurs!">Win a Signed Copy of Realms of Cthulhu from Reality Blurs!</a></li><li><a href="http://trollitc.com/2010/07/reminder-win-a-signed-copy-of-realms-of-cthulhu/" rel="bookmark" title="Permanent Link: Reminder!  Win a signed copy of Realms of Cthulhu!">Reminder!  Win a signed copy of Realms of Cthulhu!</a></li><li><a href="http://trollitc.com/2010/07/cthulhu-has-claimed-another-victim-er-we-have-a-winner/" rel="bookmark" title="Permanent Link: Cthulhu has claimed another victim! Er… we have a winner!">Cthulhu has claimed another victim! Er&#8230; we have a winner!</a></li></ol>]]></description>
		<wfw:commentRss>http://trollitc.com/2010/07/today-is-the-last-day-to-enter-the-signed-realms-of-cthulhu-book-give-away/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Return to RPG-dom? from Plastic Polyhedra</title>
		<link>http://plasticpolyhedra.blogspot.com/2010/07/return-to-rpg-dom.html</link>
		<comments>http://plasticpolyhedra.blogspot.com/2010/07/return-to-rpg-dom.html#comments</comments>
		<pubDate>Sat, 17 Jul 2010 23:53:00 +0000</pubDate>
		<dc:creator>Plastic Polyhedra</dc:creator>
				<category><![CDATA[Other Systems]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[Savage Worlds]]></category>

		<guid isPermaLink="false">tag:www.rpgbloggers.com://16d2e2469c653f818e1a6574f4172e05</guid>
		<description><![CDATA[Multipurpose purchase possibility: <a href="http://www.battlestations.info/">Battlestations</a>!<br /><br />Originally spotted when I was looking around for a board to play Starmada on, which it has, Battlestations is a pulp sci-fi RPG/boardgame hybrid that actually looks like it might fit our short-term filler-game needs as well...<br /><br />Although we have the minis and whatever for fantasy RPGs, pulpy sci-fi has always appealed to me: whether <a href="http://www.rpgnow.com/product_info.php?products_id=59196&#38;affiliate_id=287197">Slipstream</a> for Savage Worlds or <a href="http://www.mindjammer.com/index.php">Mindjammer</a> for FATE, or whatever else.  15mm SF minis are readily available in the UK, and I'm planning a sci-fi(ish) setting for my own system when I ever actually get time to write stuff down, so why not go for it..?<br /><br />Deadlands is still on the cards, and on hold, but the cardboard miniatures I downloaded seem to have gone down like a lead balloon with my group.  Ah well.<br /><br />Dave may well step in and continue his FantasyCraft campaign, which would be great as I'm itching to <span>play</span> something, but otherwise it looks like I may need to get something sorted for when we tire of blowing each other into space-junk...<div><img width="1" height="1" src="https://blogger.googleusercontent.com/tracker/4567631916032246964-1266782309489246025?l=plasticpolyhedra.blogspot.com" alt="" /></div>]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Interview with Savage Worlds Core Rules Brand Manager, Clint Black from Troll in the Corner » Role Playing Games</title>
		<link>http://trollitc.com/2010/07/interview-with-savage-worlds-core-rules-brand-manager-clint-black/</link>
		<comments>http://trollitc.com/2010/07/interview-with-savage-worlds-core-rules-brand-manager-clint-black/#comments</comments>
		<pubDate>Thu, 15 Jul 2010 12:56:29 +0000</pubDate>
		<dc:creator>Troll In The Corner</dc:creator>
				<category><![CDATA[RPG]]></category>
		<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[Review]]></category>
		<category><![CDATA[Savage Worlds]]></category>

		<guid isPermaLink="false">tag:www.rpgbloggers.com://e9145461fd496e4e52a24f2e5025f890</guid>
		<description><![CDATA[After serving up an appetizer of a dish with my Intro to Savage Worlds last week, I’d like to now present you with the main course, an interview with Clint Black, the Savage Worlds Core Rules Brand Manager.


Related posts:<ol><li><a href="http://trollitc.com/2010/07/an-introduction-to-savage-worlds/" rel="bookmark" title="Permanent Link: An Introduction to Savage Worlds">An Introduction to Savage Worlds</a></li><li><a href="http://trollitc.com/2010/07/origins-2010-expanded-coverage-realms-of-cthulhu/" rel="bookmark" title="Permanent Link: Origins 2010 Expanded Coverage – Realms of Cthulhu">Origins 2010 Expanded Coverage &#8211; Realms of Cthulhu</a></li><li><a href="http://trollitc.com/2009/03/twilight-2013-core-rules-book-now-available-for-purchase-get-25-off/" rel="bookmark" title="Permanent Link: Twilight 2013 Core Rules book now available for purchase – get 25% off">Twilight 2013 Core Rules book now available for purchase &#8211; get 25% off</a></li></ol>]]></description>
		<wfw:commentRss>http://trollitc.com/2010/07/interview-with-savage-worlds-core-rules-brand-manager-clint-black/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Legends of Steel: Savage Worlds Edition [Review] from Creatively Anomalous</title>
		<link>http://feedproxy.google.com/~r/CreativelyAnomalous/~3/xa3hwtD8cNk/</link>
		<comments>http://feedproxy.google.com/~r/CreativelyAnomalous/~3/xa3hwtD8cNk/#comments</comments>
		<pubDate>Thu, 15 Jul 2010 02:22:59 +0000</pubDate>
		<dc:creator>Creatively Anomalous</dc:creator>
				<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[Review]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Savage Worlds]]></category>

		<guid isPermaLink="false">http://www.creativeanomalies.com/blog/?p=804</guid>
		<description><![CDATA[Let me start by saying that Legends of Steel gives me a warm fuzzy feeling.  I love the tone and style, which are right on.  The cover drew me in from the start, and the illustrations maintained a consistent feel throughout &#8230; <a href="http://www.creativeanomalies.com/blog/2010/07/14/legends-of-steel-savage-worlds-edition-review/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://feedproxy.google.com/~r/CreativelyAnomalous/~3/xa3hwtD8cNk/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Reminder!  Win a signed copy of Realms of Cthulhu! from Troll in the Corner » Role Playing Games</title>
		<link>http://trollitc.com/2010/07/reminder-win-a-signed-copy-of-realms-of-cthulhu/</link>
		<comments>http://trollitc.com/2010/07/reminder-win-a-signed-copy-of-realms-of-cthulhu/#comments</comments>
		<pubDate>Wed, 14 Jul 2010 14:02:26 +0000</pubDate>
		<dc:creator>Troll In The Corner</dc:creator>
				<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[Savage Worlds]]></category>

		<guid isPermaLink="false">tag:www.rpgbloggers.com://c5906811cff8ef6c69200a2ad5598d07</guid>
		<description><![CDATA[Look, as far as the real world goes, we're not big on promoting ancient evil, vicious cults and things that make you go insane. Put us in the realm of gaming though and we're behind Realms of Cthulhu 100%! Our editor Tracy covered this game at Origins 2010 and fell madly, insanely in love with it. We think you will too so we've plotted and conspired with the fine folks at Reality Blurs to get one lucky winner a signed copy!


Related posts:<ol><li><a href="http://trollitc.com/2010/07/win-a-signed-copy-of-realms-of-cthulhu-from-reality-blurs/" rel="bookmark" title="Permanent Link: Win a Signed Copy of Realms of Cthulhu from Reality Blurs!">Win a Signed Copy of Realms of Cthulhu from Reality Blurs!</a></li><li><a href="http://trollitc.com/2010/07/today-is-the-last-day-to-enter-the-signed-realms-of-cthulhu-book-give-away/" rel="bookmark" title="Permanent Link: Today is the last day to enter the signed Realms of Cthulhu book give away!">Today is the last day to enter the signed Realms of Cthulhu book give away!</a></li><li><a href="http://trollitc.com/2010/07/cthulhu-has-claimed-another-victim-er-we-have-a-winner/" rel="bookmark" title="Permanent Link: Cthulhu has claimed another victim! Er… we have a winner!">Cthulhu has claimed another victim! Er&#8230; we have a winner!</a></li></ol>]]></description>
		<wfw:commentRss>http://trollitc.com/2010/07/reminder-win-a-signed-copy-of-realms-of-cthulhu/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>KantCon 2010 – Retrospective from Troll in the Corner » Role Playing Games</title>
		<link>http://trollitc.com/2010/07/kantcon-2010-retrospective/</link>
		<comments>http://trollitc.com/2010/07/kantcon-2010-retrospective/#comments</comments>
		<pubDate>Wed, 14 Jul 2010 12:45:08 +0000</pubDate>
		<dc:creator>Troll In The Corner</dc:creator>
				<category><![CDATA[RPG]]></category>
		<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[Savage Worlds]]></category>

		<guid isPermaLink="false">tag:www.rpgbloggers.com://d280e1ca5e88c3f680fe8176c919f2db</guid>
		<description><![CDATA[A long, detailed rundown of my time at KantCon 2010. Excerpt: It was awesome.


Related posts:<ol><li><a href="http://trollitc.com/2010/05/official-aruneus-campaign-premiering-at-kantcon/" rel="bookmark" title="Permanent Link: Official Aruneus campaign premiering at KantCon!">Official Aruneus campaign premiering at KantCon!</a></li><li><a href="http://trollitc.com/2010/07/kantcon-2010-actual-play-sessions/" rel="bookmark" title="Permanent Link: KantCon 2010 – Actual Play Sessions">KantCon 2010 &#8211; Actual Play Sessions</a></li><li><a href="http://trollitc.com/2010/04/kantcon-for-those-who-cant-con-kansas-city-gaming-convention/" rel="bookmark" title="Permanent Link: KantCon – for those who can’t con (Kansas City Gaming Convention)">KantCon &#8211; for those who can&#8217;t con (Kansas City Gaming Convention)</a></li></ol>]]></description>
		<wfw:commentRss>http://trollitc.com/2010/07/kantcon-2010-retrospective/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>Review: Legends of Steel – Savage Worlds Edition from Stargazer's World</title>
		<link>http://feedproxy.google.com/~r/StargazersWorld/~3/sxWdR-9g7Xc/</link>
		<comments>http://feedproxy.google.com/~r/StargazersWorld/~3/sxWdR-9g7Xc/#comments</comments>
		<pubDate>Wed, 14 Jul 2010 10:00:21 +0000</pubDate>
		<dc:creator>Stargazer's World</dc:creator>
				<category><![CDATA[Other Systems]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[Reviews & First Looks]]></category>
		<category><![CDATA[Savage Worlds]]></category>

		<guid isPermaLink="false">tag:www.rpgbloggers.com://1094a84f6da7691276f55f90b61501c7</guid>
		<description><![CDATA[There are campaign settings for Savage World for almost every genre. One genre I’ve been missing for some time was Swords &#38; Sorcery. But luckily Jeff Mejia aka EvilDM released Legends of Steel in a Savage Worlds edition some time ago. I recently had the chance to check it out as he now sells his [...]]]></description>
		<wfw:commentRss>http://feedproxy.google.com/~r/StargazersWorld/~3/sxWdR-9g7Xc/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The stars are right… For a winner! The results of the Realms of Cthulhu Giveaway Contest from Stargazer's World</title>
		<link>http://feedproxy.google.com/~r/StargazersWorld/~3/_JEimYIo5Ko/</link>
		<comments>http://feedproxy.google.com/~r/StargazersWorld/~3/_JEimYIo5Ko/#comments</comments>
		<pubDate>Tue, 13 Jul 2010 10:00:46 +0000</pubDate>
		<dc:creator>Stargazer's World</dc:creator>
				<category><![CDATA[Call of Cthulhu]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[Savage Worlds]]></category>

		<guid isPermaLink="false">tag:www.rpgbloggers.com://534ad025b545a8e904a8785c815fb40d</guid>
		<description><![CDATA[Following the post for the Realms of Cthulhu giveaway, many of our loyal readers sent in their submissions and once the contest closed we sat down to give each one good read. After much consideration and difficult deliberation, Michael and I have agreed on a winner. All entries were excellent, making the deliberation process an [...]]]></description>
		<wfw:commentRss>http://feedproxy.google.com/~r/StargazersWorld/~3/_JEimYIo5Ko/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>Happy Jacks RPG Podcast Season 03 Episode 06 from Happy Jacks RPG Podcast</title>
		<link>http://feedproxy.google.com/~r/HappyJacksRpgPodcast/~3/7u5nHQAQ2KI/</link>
		<comments>http://feedproxy.google.com/~r/HappyJacksRpgPodcast/~3/7u5nHQAQ2KI/#comments</comments>
		<pubDate>Mon, 12 Jul 2010 15:22:26 +0000</pubDate>
		<dc:creator>Happy Jacks RPG Podcast</dc:creator>
				<category><![CDATA[GURPS]]></category>
		<category><![CDATA[Podcast Episode]]></category>
		<category><![CDATA[Podcasts]]></category>
		<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[Savage Worlds]]></category>
		<category><![CDATA[podcast]]></category>

		<guid isPermaLink="false">http://www.happyjacks.org/?p=620</guid>
		<description><![CDATA[Season 03 Episode 06 Your hosts: Stu, Stork, Bill, Bruce and Kimi. Happy Jack’s Game Day at Gateway 2010 Labor Day Weekend Sep 3 – Sep 6, 2010 Radisson LAX $35 for a 4-day pass (with our pre-registration group discount). At the door, a 4-day pass is FIFTY BUCKS. For more info, got to Strategicon.net. [...]]]></description>
		<wfw:commentRss>http://feedproxy.google.com/~r/HappyJacksRpgPodcast/~3/7u5nHQAQ2KI/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://feedproxy.google.com/~r/HappyJacksRpgPodcast/~5/YSdQdoco2Uw/happyjacks03-06.mp3" length="64418972" type="audio/mpeg" />
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		<title>Win a Signed Copy of Realms of Cthulhu from Reality Blurs! from Troll in the Corner » Role Playing Games</title>
		<link>http://trollitc.com/2010/07/win-a-signed-copy-of-realms-of-cthulhu-from-reality-blurs/</link>
		<comments>http://trollitc.com/2010/07/win-a-signed-copy-of-realms-of-cthulhu-from-reality-blurs/#comments</comments>
		<pubDate>Mon, 12 Jul 2010 14:15:57 +0000</pubDate>
		<dc:creator>Troll In The Corner</dc:creator>
				<category><![CDATA[RPG]]></category>
		<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[Savage Worlds]]></category>

		<guid isPermaLink="false">tag:www.rpgbloggers.com://c91e9c86ed1dde72e17d549775374f57</guid>
		<description><![CDATA[Look, as far as the real world goes, we're not big on promoting ancient evil, vicious cults and things that make you go insane.  Put us in the realm of gaming though and we're behind Realms of Cthulhu 100%!  Our editor Tracy covered this game at Origins 2010 and fell madly, insanely in love with it.  We think you will too so we've plotted and conspired with the fine folks at Reality Blurs to get one lucky winner a signed copy!


Related posts:<ol><li><a href="http://trollitc.com/2010/07/reminder-win-a-signed-copy-of-realms-of-cthulhu/" rel="bookmark" title="Permanent Link: Reminder!  Win a signed copy of Realms of Cthulhu!">Reminder!  Win a signed copy of Realms of Cthulhu!</a></li><li><a href="http://trollitc.com/2010/07/origins-2010-expanded-coverage-realms-of-cthulhu/" rel="bookmark" title="Permanent Link: Origins 2010 Expanded Coverage – Realms of Cthulhu">Origins 2010 Expanded Coverage &#8211; Realms of Cthulhu</a></li><li><a href="http://trollitc.com/2010/07/win-cthulhu-well-cthulhu-dice-international-flash-contest/" rel="bookmark" title="Permanent Link: Win Cthulhu! (well, Cthulhu dice) International flash contest!">Win Cthulhu! (well, Cthulhu dice) International flash contest!</a></li></ol>]]></description>
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		<title>A Day Trip to Origins: Part 3 – Demoing HackMaster Basic and Savage Worlds from The Dungeoneering Dad</title>
		<link>http://thedungeoneeringdad.blogspot.com/2010/07/day-trip-to-origins-part-3-demoing.html</link>
		<comments>http://thedungeoneeringdad.blogspot.com/2010/07/day-trip-to-origins-part-3-demoing.html#comments</comments>
		<pubDate>Fri, 09 Jul 2010 02:57:00 +0000</pubDate>
		<dc:creator>The Dungeoneering Dad</dc:creator>
				<category><![CDATA[RPG]]></category>
		<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Savage Worlds]]></category>

		<guid isPermaLink="false">tag:www.rpgbloggers.com://8c2df5efca2b57d5f501283d1927a356</guid>
		<description><![CDATA[I made good use of my day pass and played quite a few games in the Exhibit Hall.&#160; The first&#160; game I tried was <a href="http://www.nobleknight.com/ProductDetailSearch.asp_Q_ProductID_E_2147403068_A_InventoryID_E_2147708084_A_ProductLineID_E__A_ManufacturerID_E__A_CategoryID_E__A_GenreID_E__A_awid_E_293">HackMaster Basic</a> by <a href="http://www.kenzerco.com/">Kenzer and Company</a>.&#160; I’m a sucker for Dwarven Forge setups, and their demo caught my attention right a way (ha, well that and it was right by the door).&#160; <br /><div><img border="0" height="374" src="http://lh3.ggpht.com/_hlAsZERva5M/TDaNCgGeCiI/AAAAAAAAANs/qNYq0QqMdpg/2010-06-26%2010.28.17%5B2%5D.jpg?imgmax=800" width="420" /></div><br />HackMaster Basic made quite a stir with classic gaming fans when it hit the shelves and I was eager to try it.&#160; First off, I quickly learned that <a href="http://grognardia.blogspot.com/2010/02/review-hackmaster-basic.html">James over at Grognardia was right</a> in that there is little “basic” about it. I’ve since learned that it’s called “Basic” because a more complete “Advanced” version is forthcoming.&#160; <br /><div><img border="0" height="362" src="http://lh6.ggpht.com/_hlAsZERva5M/TDaNDXDKpWI/AAAAAAAAANw/vKqqAp1oM2I/hackmaster_basic%5B8%5D.jpg?imgmax=800" width="272" /></div>Despite the classic look and obvious homage to classic D&#38;D, it’s definitely its own game.&#160; For example, combat is counted off in seconds, not rounds.&#160; That is, player turns happen by the second rather than by the round.&#160; This is kind of cool because it can resolve certain questions rather easily.&#160; For example, how far can I climb in a second? The GM and the player should be able to agree on that pretty easily.&#160; “Sure, you can get on the table, but not climb that wall.”<br /><br />So your initiative roll indicates at which second you start. The GM counts up and you act when the count gets to your roll result.&#160; The interesting spin thereafter is that you can act any second after that. So if you start at the 5th second, you can act on the 6th second, the 7th and so on, even if that second is someone else’s turn. If I recall correctly, ties are resolved by some kind of initiative score.&#160; I can’t recall exactly.&#160; Weapon speed determines how quickly you can attack again and you can’t necessarily attack on each turn.&#160; For example, if your initiative is 7 and your weapon speed is 5, you can first attack on the 7th second, but can’t attack again with that weapon until 5 seconds later (i.e., the 12th turn).&#160; <br /><br />There were other intricacies too, such as how one’s shield comes into play, etc.&#160; In general, it was a <em><strong>very</strong></em> detailed system and it seemed to involve a lot of book-keeping.&#160; It was a neat system, but easily as complex as D&#38;D 3.5.&#160; The combat rules made a lot sense, but seemed to aim at being so realistic that they would result in a very slow game. Kenzer has <a href="http://www.kenzerco.com/free_files/HMb/HMb_quickstart_rules.pdf">free quick-start rules</a>, so you can decide for yourself (although they seem more about character creation than actual play).&#160; I have come to believe that less is more (hence the appeal of Castles &#38; Crusades), so I can’t imagine playing this game regularly, or buying the rule book for that matter. I certainly would be up for giving it another whirl at a convention again, though.&#160;&#160; <br /><br />Next up was Savage Worlds by <a href="http://www.peginc.com/">Pinnacle Entertainment Group</a>.&#160; I’ve been curious about this game for a while. Their booth was in the dead center of the hall and had two very spiffy demo tables.&#160; I saddled up to one and asked if I could play. <br /><div><img border="0" height="358" src="http://lh4.ggpht.com/_hlAsZERva5M/TDaND1kieBI/AAAAAAAAAN0/UfbKPFVDsbI/2010-06-26%2012.42.36.jpg?imgmax=800" width="420" /></div><br />The guy running the demo did a great job (I wish I could remember his name) and I was quickly knee-deep in a <a href="http://www.nobleknight.com/ProductDetailSearch.asp_Q_ProductID_E_2147363076_A_InventoryID_E_2147710464_A_ProductLineID_E__A_ManufacturerID_E__A_CategoryID_E__A_GenreID_E__A_awid_E_293">Savage Worlds: Deadlands</a> scenario, my gunslinger rushing up a cliff face to save his lady love from evil cultists.<br /><br />I skimmed the <a href="http://www.peginc.com/Downloads/SWEX/TD06.pdf">free Test Drive rules</a> a year or so ago, so I had a basic understanding of the system.&#160; Instead of attribute scores, characters assign a die to each attribute (from a d4 to the d12), with the larger the die, the better score.&#160; You have to love that the forlorn d12 gets its due and is sort of the “18” of the game.&#160;&#160; Combat and task resolution are straight forward: you roll the appropriate skill, which is based on an attribute die, and if you beat the target number, you succeed. Typically a 4 or better is a success (naturally, various modifiers apply).&#160; <br /><br />What makes the game mechanic fun is that major players in the game, that is player characters and heavy duty NPCs, are “Wild Cards” and therefore get to roll an extra d6 for just about any roll (except damage, I think).&#160; The player can pick the better of the two dice (they don’t add up).&#160; Also, there is an “exploding die” mechanic, so if you roll the highest number on a die, you get to keep rolling it, adding the rolls together. If you beat a target number by 4, you get a “raise,” and extra cool stuff can occur (depending on the purpose of the die roll).&#160; <br /><br />All of this adds up to a damn fun mechanic.&#160; I guess that is what sets it apart.&#160; The Savage Worlds’ dice mechanic is simply fun.&#160; There is something about the wild die, the raises and the exploding dice that gives Savage Worlds an extra oomph that makes you eager to see what you roll. <br /><div><img border="0" height="362" src="http://lh3.ggpht.com/_hlAsZERva5M/TDaNEbfDuMI/AAAAAAAAAN4/8dlHT2XtqMs/Savage%20Worlds%5B3%5D.jpg?imgmax=800" width="257" /></div><br />I enjoyed the demo so much that I bought the <a href="http://www.nobleknight.com/ProductDetail.asp_Q_ProductID_E_2147374866_A_InventoryID_E_2147717154_A_ProductLineID_E_1916606556_A_ManufacturerID_E_35_A_CategoryID_E_12_A_GenreID_E__A_awid_E_293">Savage Worlds: Explorer Edition</a> book (hell, it is only $10).&#160; I’ve been giving it a good read-through. In some ways, Savage Worlds feels a bit like a d20 game without the d20.&#160; For a game that is known for being simple, it has just as many modifiers and such as d20.&#160; I was particularly surprised that the rulebook repeatedly emphasizes that miniatures and a battle-mat should be used.&#160; That being said, there are no attacks of opportunities and nothing really seems to slow down combat to the extreme that d20 mechanics can.&#160; <br /><br />Savage Worlds has garnered a strong following and I can see why. [Christina Stiles is working on “savaging” her <a href="http://www.nobleknight.com/ProductDetailSearch.asp_Q_ProductID_E_2147353150_A_InventoryID_E_2147498114_A_ProductLineID_E__A_ManufacturerID_E__A_CategoryID_E__A_GenreID_E__A_awid_E_293">SpirosBlaak d20 setting</a> into a Savage World one.]&#160; I would love to run a campaign that would really put this RPG through its paces.&#160; Since it’s a universal system, I would love to run some kind of time traveling campaign in which the each PC is from whatever time period the players wish and then run them through scenarios in the past, present, and future.&#160; Anyhow, I highly recommend it.&#160; <br /><br /><br /><a href="http://gamewick.com/"></a><div><img width="1" height="1" src="https://blogger.googleusercontent.com/tracker/6099161918722435546-6042907612665895307?l=thedungeoneeringdad.blogspot.com" alt="" /></div>]]></description>
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		</item>
		<item>
		<title>A Day Trip to Origins 2010: Part 3 – Demoing HackMaster Basic and Savage Worlds from The Dungeoneering Dad</title>
		<link>http://thedungeoneeringdad.blogspot.com/2010/07/day-trip-to-origins-part-3-demoing.html</link>
		<comments>http://thedungeoneeringdad.blogspot.com/2010/07/day-trip-to-origins-part-3-demoing.html#comments</comments>
		<pubDate>Fri, 09 Jul 2010 02:57:00 +0000</pubDate>
		<dc:creator>The Dungeoneering Dad</dc:creator>
				<category><![CDATA[RPG]]></category>
		<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Savage Worlds]]></category>

		<guid isPermaLink="false">tag:www.rpgbloggers.com://b1346a3ad1515d4526de70af3122913e</guid>
		<description><![CDATA[I made good use of my day pass and played quite a few games in the Exhibit Hall.&#160; The first&#160; game I tried was <a href="http://www.nobleknight.com/ProductDetailSearch.asp_Q_ProductID_E_2147403068_A_InventoryID_E_2147708084_A_ProductLineID_E__A_ManufacturerID_E__A_CategoryID_E__A_GenreID_E__A_awid_E_293">HackMaster Basic</a> by <a href="http://www.kenzerco.com/">Kenzer and Company</a>.&#160; I’m a sucker for Dwarven Forge setups, and their demo caught my attention right a way (ha, well that and it was right by the door).&#160; <br /><div><img border="0" height="374" src="http://lh3.ggpht.com/_hlAsZERva5M/TDaNCgGeCiI/AAAAAAAAANs/qNYq0QqMdpg/2010-06-26%2010.28.17%5B2%5D.jpg?imgmax=800" width="420" /></div><br />HackMaster Basic made quite a stir with classic gaming fans when it hit the shelves and I was eager to try it.&#160; First off, I quickly learned that <a href="http://grognardia.blogspot.com/2010/02/review-hackmaster-basic.html">James over at Grognardia was right</a> in that there is little “basic” about it. I’ve since learned that it’s called “Basic” because a more complete “Advanced” version is forthcoming.&#160; <br /><div><img border="0" height="362" src="http://lh6.ggpht.com/_hlAsZERva5M/TDaNDXDKpWI/AAAAAAAAANw/vKqqAp1oM2I/hackmaster_basic%5B8%5D.jpg?imgmax=800" width="272" /></div>Despite the classic look and obvious homage to classic D&#38;D, it’s definitely its own game.&#160; For example, combat is counted off in seconds, not rounds.&#160; That is, player turns happen by the second rather than by the round.&#160; This is kind of cool because it can resolve certain questions rather easily.&#160; For example, how far can I climb in a second? The GM and the player should be able to agree on that pretty easily.&#160; “Sure, you can get on the table, but not climb that wall.”<br /><br />So your initiative roll indicates at which second you start. The GM counts up and you act when the count gets to your roll result.&#160; The interesting spin thereafter is that you can act any second after that. So if you start at the 5th second, you can act on the 6th second, the 7th and so on, even if that second is someone else’s turn. If I recall correctly, ties are resolved by some kind of initiative score.&#160; I can’t recall exactly.&#160; Weapon speed determines how quickly you can attack again and you can’t necessarily attack on each turn.&#160; For example, if your initiative is 7 and your weapon speed is 5, you can first attack on the 7th second, but can’t attack again with that weapon until 5 seconds later (i.e., the 12th turn).&#160; <br /><br />There were other intricacies too, such as how one’s shield comes into play, etc.&#160; In general, it was a <em><strong>very</strong></em> detailed system and it seemed to involve a lot of book-keeping.&#160; It was a neat system, but easily as complex as D&#38;D 3.5.&#160; The combat rules made a lot sense, but seemed to aim at being so realistic that they would result in a very slow game. Kenzer has <a href="http://www.kenzerco.com/free_files/HMb/HMb_quickstart_rules.pdf">free quick-start rules</a>, so you can decide for yourself (although they seem more about character creation than actual play).&#160; I have come to believe that less is more (hence the appeal of Castles &#38; Crusades), so I can’t imagine playing this game regularly, or buying the rule book for that matter. I certainly would be up for giving it another whirl at a convention again, though.&#160;&#160; <br /><br />Next up was Savage Worlds by <a href="http://www.peginc.com/">Pinnacle Entertainment Group</a>.&#160; I’ve been curious about this game for a while. Their booth was in the dead center of the hall and had two very spiffy demo tables.&#160; I saddled up to one and asked if I could play. <br /><div><img border="0" height="358" src="http://lh4.ggpht.com/_hlAsZERva5M/TDaND1kieBI/AAAAAAAAAN0/UfbKPFVDsbI/2010-06-26%2012.42.36.jpg?imgmax=800" width="420" /></div><br />The guy running the demo did a great job (I wish I could remember his name) and I was quickly knee-deep in a <a href="http://www.nobleknight.com/ProductDetailSearch.asp_Q_ProductID_E_2147363076_A_InventoryID_E_2147710464_A_ProductLineID_E__A_ManufacturerID_E__A_CategoryID_E__A_GenreID_E__A_awid_E_293">Savage Worlds: Deadlands</a> scenario, my gunslinger rushing up a cliff face to save his lady love from evil cultists.<br /><br />I skimmed the <a href="http://www.peginc.com/Downloads/SWEX/TD06.pdf">free Test Drive rules</a> a year or so ago, so I had a basic understanding of the system.&#160; Instead of attribute scores, characters assign a die to each attribute (from a d4 to the d12), with the larger the die, the better score.&#160; You have to love that the forlorn d12 gets its due and is sort of the “18” of the game.&#160;&#160; Combat and task resolution are straight forward: you roll the appropriate skill, which is based on an attribute die, and if you beat the target number, you succeed. Typically a 4 or better is a success (naturally, various modifiers apply).&#160; <br /><br />What makes the game mechanic fun is that major players in the game, that is player characters and heavy duty NPCs, are “Wild Cards” and therefore get to roll an extra d6 for just about any roll (except damage, I think).&#160; The player can pick the better of the two dice (they don’t add up).&#160; Also, there is an “exploding die” mechanic, so if you roll the highest number on a die, you get to keep rolling it, adding the rolls together. If you beat a target number by 4, you get a “raise,” and extra cool stuff can occur (depending on the purpose of the die roll).&#160; <br /><br />All of this adds up to a damn fun mechanic.&#160; I guess that is what sets it apart.&#160; The Savage Worlds’ dice mechanic is simply fun.&#160; There is something about the wild die, the raises and the exploding dice that gives Savage Worlds an extra oomph that makes you eager to see what you roll. <br /><div><img border="0" height="362" src="http://lh3.ggpht.com/_hlAsZERva5M/TDaNEbfDuMI/AAAAAAAAAN4/8dlHT2XtqMs/Savage%20Worlds%5B3%5D.jpg?imgmax=800" width="257" /></div><br />I enjoyed the demo so much that I bought the <a href="http://www.nobleknight.com/ProductDetail.asp_Q_ProductID_E_2147374866_A_InventoryID_E_2147717154_A_ProductLineID_E_1916606556_A_ManufacturerID_E_35_A_CategoryID_E_12_A_GenreID_E__A_awid_E_293">Savage Worlds: Explorer Edition</a> book (hell, it is only $10).&#160; I’ve been giving it a good read-through. In some ways, Savage Worlds feels a bit like a d20 game without the d20.&#160; For a game that is known for being simple, it has just as many modifiers and such as d20.&#160; I was particularly surprised that the rulebook repeatedly emphasizes that miniatures and a battle-mat should be used.&#160; That being said, there are no attacks of opportunities and nothing really seems to slow down combat to the extreme that d20 mechanics can.&#160; <br /><br />Savage Worlds has garnered a strong following and I can see why. [Christina Stiles is working on “savaging” her <a href="http://www.nobleknight.com/ProductDetailSearch.asp_Q_ProductID_E_2147353150_A_InventoryID_E_2147498114_A_ProductLineID_E__A_ManufacturerID_E__A_CategoryID_E__A_GenreID_E__A_awid_E_293">SpirosBlaak d20 setting</a> into a Savage World one.]&#160; I would love to run a campaign that would really put this RPG through its paces.&#160; Since it’s a universal system, I would love to run some kind of time traveling campaign in which the each PC is from whatever time period the players wish and then run them through scenarios in the past, present, and future.&#160; Anyhow, I highly recommend it.&#160; <br /><br /><br /><a href="http://gamewick.com/"></a><div><img width="1" height="1" src="https://blogger.googleusercontent.com/tracker/6099161918722435546-6042907612665895307?l=thedungeoneeringdad.blogspot.com" alt="" /></div>]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Campaigns I’d Love to Play: July 2010 Edition from Life and Times of a Philippine Gamer</title>
		<link>http://philgamer.wordpress.com/2010/07/07/campaigns-id-love-to-play-july-2010-edition/</link>
		<comments>http://philgamer.wordpress.com/2010/07/07/campaigns-id-love-to-play-july-2010-edition/#comments</comments>
		<pubDate>Wed, 07 Jul 2010 12:17:46 +0000</pubDate>
		<dc:creator>Life and Times of a Philippine Gamer</dc:creator>
				<category><![CDATA[HERO]]></category>
		<category><![CDATA[Mage: the Awakening]]></category>
		<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[Savage Worlds]]></category>
		<category><![CDATA[Spycraft]]></category>
		<category><![CDATA[World of Darkness]]></category>
		<category><![CDATA[exalted]]></category>

		<guid isPermaLink="false">http://philgamer.wordpress.com/?p=2132</guid>
		<description><![CDATA[As a pen &#38; paper rpg enthusiast that&#8217;s often saddled with GMing duties, it&#8217;s probably not really all that surprising to see me put up a post now and then about games or campaigns I&#8217;d love to play in.  I know I&#8217;m subject to the GM Curse but that doesn&#8217;t mean I can&#8217;t dream, right?  <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=philgamer.wordpress.com&#38;blog=1356988&#38;post=2132&#38;subd=philgamer&#38;ref=&#38;feed=1" />]]></description>
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		<item>
		<title>An Introduction to Savage Worlds from Troll in the Corner » Role Playing Games</title>
		<link>http://trollitc.com/2010/07/an-introduction-to-savage-worlds/</link>
		<comments>http://trollitc.com/2010/07/an-introduction-to-savage-worlds/#comments</comments>
		<pubDate>Tue, 06 Jul 2010 13:22:59 +0000</pubDate>
		<dc:creator>Troll In The Corner</dc:creator>
				<category><![CDATA[RPG]]></category>
		<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[Review]]></category>
		<category><![CDATA[Savage Worlds]]></category>

		<guid isPermaLink="false">tag:www.rpgbloggers.com://4cb53077a4ddfa1c92bcfe556d74603f</guid>
		<description><![CDATA[I have no doubt that this will be my most difficult article to write, because I am a fan of this system to the point of religious zealotry.


Related posts:<ol><li><a href="http://trollitc.com/2010/07/origins-2010-expanded-coverage-realms-of-cthulhu/" rel="bookmark" title="Permanent Link: Origins 2010 Expanded Coverage – Realms of Cthulhu">Origins 2010 Expanded Coverage &#8211; Realms of Cthulhu</a></li><li><a href="http://trollitc.com/2010/05/kantcon-2010-what-im-running/" rel="bookmark" title="Permanent Link: KantCon 2010 – What I’m Running">KantCon 2010 &#8211; What I&#8217;m Running</a></li><li><a href="http://trollitc.com/2010/04/epic-battle-mass-combat-in-role-playing-games/" rel="bookmark" title="Permanent Link: Epic Battle: Mass Combat in Role Playing Games">Epic Battle: Mass Combat in Role Playing Games</a></li></ol>]]></description>
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		</item>
		<item>
		<title>Origins 2010 Expanded Coverage – Realms of Cthulhu from Troll in the Corner » Role Playing Games</title>
		<link>http://trollitc.com/2010/07/origins-2010-expanded-coverage-realms-of-cthulhu/</link>
		<comments>http://trollitc.com/2010/07/origins-2010-expanded-coverage-realms-of-cthulhu/#comments</comments>
		<pubDate>Mon, 05 Jul 2010 12:30:51 +0000</pubDate>
		<dc:creator>Troll In The Corner</dc:creator>
				<category><![CDATA[RPG]]></category>
		<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[Savage Worlds]]></category>

		<guid isPermaLink="false">tag:www.rpgbloggers.com://93318c149e91fc1315aeca59b9a60fae</guid>
		<description><![CDATA[My session of Realms of Cthulhu at Origins 2010


Related posts:<ol><li><a href="http://trollitc.com/2010/07/origins-2010-expanded-coverage-call-of-cthulhu/" rel="bookmark" title="Permanent Link: Origins 2010 Expanded Coverage – Call of Cthulhu">Origins 2010 Expanded Coverage &#8211; Call of Cthulhu</a></li><li><a href="http://trollitc.com/2010/07/origins-2010-expanded-coverage-cthulhutech/" rel="bookmark" title="Permanent Link: Origins 2010 Expanded Coverage – Cthulhutech">Origins 2010 Expanded Coverage &#8211; Cthulhutech</a></li><li><a href="http://trollitc.com/2010/07/origins-2010-expanded-coverage-delta-green/" rel="bookmark" title="Permanent Link: Origins 2010 Expanded Coverage – Delta Green">Origins 2010 Expanded Coverage &#8211; Delta Green</a></li></ol>]]></description>
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		<title>Realms of Cthulhu Giveaway Contest from Stargazer's World</title>
		<link>http://feedproxy.google.com/~r/StargazersWorld/~3/9Ir0frl546k/</link>
		<comments>http://feedproxy.google.com/~r/StargazersWorld/~3/9Ir0frl546k/#comments</comments>
		<pubDate>Thu, 01 Jul 2010 05:06:50 +0000</pubDate>
		<dc:creator>Stargazer's World</dc:creator>
				<category><![CDATA[Other Systems]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[Savage Worlds]]></category>

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		<description><![CDATA[I promised you another giveaway contest and here it is! I still have one PDF copy of Reality Blurs’ excellent “Realms of Cthulhu” to give away. Realms of Cthulhu is a game inspired by the works of H.P. Lovecraft and uses the Savage World rules. Please note that you need a copy of the Savage [...]]]></description>
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		<title>Savage Worlds Combat: Whiff &amp; Ping from The Geek Life Project</title>
		<link>http://www.grogtard.com/?p=562</link>
		<comments>http://www.grogtard.com/?p=562#comments</comments>
		<pubDate>Wed, 30 Jun 2010 00:46:32 +0000</pubDate>
		<dc:creator>The Geek Life Project</dc:creator>
				<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[Savage Worlds]]></category>

		<guid isPermaLink="false">http://www.grogtard.com/?p=562</guid>
		<description><![CDATA[It&#8217;s been so long since I blogged anything about Savage Worlds. So, I figured it was time to go back and revisit my old friend. This time I want to rant a little about Whiff &#38; Ping. For those not up on the local gamer jargon, Whiff &#38; Ping is easy to explain. Whiff: I <a href='http://www.grogtard.com/?p=562'>[...]</a>]]></description>
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		<title>[Savage Worlds Shaintar] Two Battles in One Night! from Canon Puncture</title>
		<link>http://www.canonpuncture.com/2010/06/savage-worlds-shaintar-two-battles-in-one-night/</link>
		<comments>http://www.canonpuncture.com/2010/06/savage-worlds-shaintar-two-battles-in-one-night/#comments</comments>
		<pubDate>Wed, 30 Jun 2010 00:11:12 +0000</pubDate>
		<dc:creator>The Canon Puncture Show</dc:creator>
				<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[Savage Worlds]]></category>

		<guid isPermaLink="false">http://www.canonpuncture.com/?p=1601</guid>
		<description><![CDATA[The Monday Rangers entered their first mass battle this week, the forces of the Southern Kingdoms allying to push into the dark nation of Shaya Nor. Two major battles were fought in the space of a few hours! How did we do this? Game Highlights: * The army of the Southern Kingdoms traveled to the [...]]]></description>
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		<title>Falling Scales&#8230; from Reviews from R'lyeh</title>
		<link>http://rlyehreviews.blogspot.com/2010/06/falling-scales.html</link>
		<comments>http://rlyehreviews.blogspot.com/2010/06/falling-scales.html#comments</comments>
		<pubDate>Sat, 26 Jun 2010 19:48:00 +0000</pubDate>
		<dc:creator>Reviews From R'lyeh</dc:creator>
				<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[Savage Worlds]]></category>

		<guid isPermaLink="false">tag:www.rpgbloggers.com://c57e2388933a31846631537977ec3fb0</guid>
		<description><![CDATA[One of the most of inventive settings of the last year is Ken Hite’s <a href="http://rlyehreviews.blogspot.com/2009/10/is-it-bird-is-it-plane-no-its-damn-big.html">The Day After Ragnarok</a>, which describes a world devastated after the Serpentfall, an event caused by the detonation of the Trinity Device within the brain of the Midguard Serpent, unleashed by Hitler in an attempt to initiate Götterdämmerung. Best summed up as “Mad Max meets Conan” or “Submachine Guns &#38; Sorcery,” this alternate Earth of 1948 from <a href="http://atomicovermind.com/">Atomic Overmind Press</a> is a rich and frothy pulp setting for which we are still waiting the definitive campaign from the illuminated mind of Ken Hite. We already have had a scenario – <a href="http://rlyehreviews.blogspot.com/2009/12/behind-that-peacock-spray.html">Tehran: Nest of Spies</a> – and now we have a series of articles known as <b><i>Serpent Scales: Fragments from the World After the Serpentfall</i></b>.<br /><br />Each of these articles is designed to focus on particular aspects of the weird new world of 1948 that though of interest to <b><i>The Day After Ragnarok</i></b> GM, are not quite worthy of a full supplement. They are thus of a varying length – the shortest of the first three available being only six pages long, while the longest is almost five times that length. This varied length is reflected in the price, but on length and price alone, these are not cheap PDFs. That said, when you consider that each is written by Ken Hite and that the series promises to deliver a consistent diet of content rather than fluff, paying that little bit extra is probably worth taking into consideration. As with the core book, all three supplements are available for both <b><i>Shane Hensley’s Savage Worlds</i></b> and <b><i>HERO System</i></b>.<br /><br />The series starts out with as unpalatable a subject as you would imagine, but it definitely provides details of an enemy that you can get away with despising and not suffer any comeback for it. <b><i>The New Konfederacy</i></b> details the third rise of the Klu Klax Klan out of Atlanta following the Serpentfall and its founding of the Grand Kounty of Birmingham, Alabama following the conquest of “The Magic City” back in 1947. Now flying the “Stars and Bars” flag, the New Konfederacy is a bastion of law and order in the Poisoned Lands, even if that law and order comes with an alliance with Nazi ex-POWs, the re-establishment of America’s most peculiar institution, and labour battalions that work for food. Meanwhile, radio station WKKK broadcasts “Birmingham’s American Voice” a thousand miles in all directions serving up a diet of pro-white, anti-non-white, anti-non-Protestant, anti-Jewish, anti-Catholic, anti-Communist propaganda alongside good old Bible thumping sermons and wholesome Country Music. The radio station claim to be the voice of an “Invisible Empire” across ravaged America, complete with a million-man army, might be propaganda, but the reach of the new Klu Klux Khan is long enough, and that is before you take into account the various White Supremacy groups that have sprung up across of the Mayoralties in the wake of the Serpentfall.<br /><br />Just as you would want, the article details the Klan’s organisational structure – komplete with silly names that begin with the latter “k,” its leaders and agendas, its rivals, and its secrets – not as many of those as you might think. These are supported with the stats for a Klan super agent (or is he?), an atypical White Supremacist night-rider (not always affiliated with the Klan, so without the “k”), the Klommando and the Klandestine Agent (which are affiliated with the Army of the New Konfederacy, so do come with the silly “k”), and lastly the Haint, true Confederate ghosts riding spectral horses, and the only supernatural element described in the article.<br /><br />The article sees the return of Hite’s “Savage Shortlist,” a quick pick listing of the “Top Five” elements pertaining to the subject in hand. This time around, the Top Five are the “Top Five Klan Plans,” more specific aims than just enslaving and oppressing the right minorities for the good of America. Essentially each is reason enough for a scenario or two, if not a mini-campaign, and while each is just a thumbnail sketch, they are also good starting points. Also included are a set of tables to help a GM determine just how deep the Konfederacy’s influence might be in a town out in the Mayoralties. Of course, subverting every town out in the Mayoralties is part of The Big Klan Plan. The “Town Subversion Generator” is an extension of the detailed encounter tables to be found in the core book, and as the author makes clear can just as easily be used with any other organisation, be it the Reds or the snake cultists, with just a change of a term or name or two. Either way, the “Town Subversion Generator” is neat means by which to create an encounter or scenario with relatively little effort.<br /><br />What is obvious from this <i><b>Serpent Scales</b></i> is the author’s distaste for the subject matter, and to be fair, I do not envy the research he had to do in order to write about <i><b>The New Konfederacy</b></i>, even if the author is having fun with the latter “k.” Even as Hite is describing a villain as crass and as odious as the new born Klu Klux Klan, he is also making suggestions as how they can be used, some of them surprisingly subtle in comparison to the Klan’s reputation. Despite sharing the author’s distaste, this is much to be taken from The New Konfederacy, especially if the GM is running a game set in Mayoralties. <br /><br />The second article is entitled <i><b>(Happiness is a) Sten Gun</b></i>. At just six pages, this is the shortest of the three articles available, and as its title suggests, is devoted to the humble Sten Gun, the cheaply and easily manufactured submachine gun that was a symbol of British stubbornness and Resistance defiance in the face of Nazi oppression during World War II. While its durability and simple functionality earned a place in the hearts of all who used it, the Sten Gun also had a reputation for unreliability at the wrong moment. It might be that the SMG jammed at a crucial moment; that it discharged a round at if jarred or knocked badly; or that discharged the whole of the magazine in one go! That said, it could be highly effective and very reliable once a user had mastered the Sten Gun’s quirks. Lastly, a Sten Gun only has two machined parts, so it is possible to scavenge the remaining parts if you have to.<br /><br />All this is covered and more in <i><b>(Happiness is a) Sten Gun</b></i>. It tells you where the Sten Gun might be found – throughout the British Commonwealth and anywhere that MI6 might be shipping the weapon to support an insurrection or the United Kingdom’s allies. If found in the USA, the likelihood is that it is somewhere near Toronto where they are manufactured for the standard 9mm Parabellum ammunition , or if nowhere near Canada, then guns have been adapted to a different calibre. What there is not in <i><b>(Happiness is a) Sten Gun</b></i>, is one of Hite’s superlative “Savage Shortlists,” but to be fair, there is hardly room for that in its six pages. Instead, there are rules for the SMG’s quirks and how to fix them to make it a really good gun, three scenario seeds (one including how to redo <i>The Magnificent Seven</i> with Sten Guns!), and lastly, a guide to give the Sten Gun a damned tune up. Essentially to make it a +1 Sten Gun of Serpent Slaying! Only with a bit more imagination...<br /><br />The third and longest of the <i><b>Serpent Scales</b></i> articles adds a whole genre all its very own to the world of <i><b>The Day After Ragnarok</b></i>. Deep within the Greater East Asia Co-Prosperity Sphere lies Bradbury Island or as the Japanese call it, Kaijūshima. Which just happens to translate as “Strange Beast” or “Monster” Island and “Monster Island” just happens to be part of title for <i><b>Return to Monster Island</b></i>, the title for the second <i><b>Serpent Scales</b></i> article. Kaijūshima is perhaps one of the strangest islands in the Pacific, being home to giant beasts, dinosaurs, and other strangeness all by the way of special effects by both Ray Harryhausen and Ishirō Honda.<br /><br />Originally discovered by American whalers in the last century, but in Japanese hands since 1914, Kaijūshima is damned difficult to get to, and to get on to. Partly fortified (on the safe side of the island), remote, and protected by a surrounding natural boat bottom ripping coral reef, about the easiest way to get there is fly over and land by parachute. That or enlist in the Imperial Japanese Navy... Nevertheless, there are hooks aplenty to get the heroes there, whether it involves going after a missing mentor or girlfriend, being hit by a pterodactyl and forced to land, investigating Soviet interest in the island or just going to make a big damned movie, the heroes are going get there...<br /><br />Once they do get there, <i><b>Return to Monster Island</b></i> comes with a “ready-to-play, throw the kitchen sink and its crockery at the players” scenario that lets them run a giant monster fight as their heroes run around underfoot! Actually, “Deploy All Monsters” is more of a Savage Scenario Starter, but in the hands of a good GM plugging in the other contents to be found in this <i><b>Serpent Scales</b></i> article, it should be hectic fun.<br /><br />In addition to describing each of Kaijūshima’s major locations, each complete with suggestions as to what might be encountered there, <i><b>Return to Monster Island</b></i> lives up to its title and gives you monsters, or rather, daikaijū! Not just gigantically monstrous creatures native to the island, but also the creations and discoveries of the Soviet Institute for Genetics, and that is all before you get to the dinosaurs! And dinosaurs are so ubiquitous that you can put them anywhere as evidenced by the subject of this article’s “Savage Shortlist.” With “Top Five Places to Fight Dinosaurs” that takes you from Antarctica to China and from Africa to South America. As with every other “Savage Shortlist,” the five entries are quick and dirty, but that is in keeping with the “fast, furious, fun” ethos of <i><b>Savage Worlds</b></i>, and certainly much of the contents of <i><b>Return to Monster Island</b></i> plugs into those five entries.<br /><br /><b><i>Return to Monster Island</i></b> pretty much wears its influences on its sleeve – or is that scales? – to present pulpy, two-fisted lost world action in the vein of Doug McClure and Edgar Rice Burroughs, Sir Arthur Conan Doyle and Professor Challenger, Godzilla and King Kong, all richly spread over an island that is one part Skull Island and the other Ponape. Of the three <b><i>Serpent Scales</i></b> to date, it happens to be the most versatile, the most pulpy, and the least setting specific. Which means that you could take it and drop it into any pulp action setting you care to name – could one of the island’s volcanoes hide a fissure that if followed would lead you on a <b><i>Hollow Earth Expedition</i></b>? – which the author acknowledges by suggesting how <b><i>Return to Monster Island</i></b> can be dropped into other <b><i>Savage Worlds</i></b> settings, from <b><i>Rippers</i></b> and <b><i>Realms of Cthulhu</i></b> to <b><i>Weird War II</i></b> and <b><i>Weird War: Tour of Darkness</i></b>.<br /><br />So the question is, after having looked at each of the <b><i>Serpent Scales</i></b> articles released so far, do I recommend that you rush out and buy them? As an unabashed fan of both Ken Hite and his <b><i>The Day After Ragnarok</i></b>, I would say absolutely, but then that would hardly be fair. Thus I need to give you a more considered answer. Well, as interesting as <b><i>(Happiness is a) Sten Gun</i></b> is and as much solid content as it contains, it really is only of minor interest when compared to the other two. Of those two, <b><i>The New Konfederacy</i></b> does a fine job of both presenting a set of villains that GM and players alike will love to hate and providing support for the GM running a campaign set in the Mayoralties, the Eastern third of the USA that is one of the major settings in <b><i>The Day After Ragnarok</i></b>. The likelihood is that the GM will get a great deal of long term use out of this <b><i>Serpent Scales</i></b>. It is not as good though, as <b><i>Return to Monster Island</i></b>, which not only gives a good pulpy adventure location for <b><i>The Day After Ragnarok</i></b>, but also for any pulp action setting; manages to tag more pulp references than the other two; and lastly, has the potential to be just plain more fun.<div><img width="1" height="1" src="https://blogger.googleusercontent.com/tracker/995220052347472921-8365697922171545694?l=rlyehreviews.blogspot.com" alt="" /></div>]]></description>
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		<title>[Savage Worlds Shaintar] Trial by Combat from Canon Puncture</title>
		<link>http://www.canonpuncture.com/2010/06/savage-worlds-shaintar-trial-by-combat/</link>
		<comments>http://www.canonpuncture.com/2010/06/savage-worlds-shaintar-trial-by-combat/#comments</comments>
		<pubDate>Fri, 25 Jun 2010 02:07:48 +0000</pubDate>
		<dc:creator>The Canon Puncture Show</dc:creator>
				<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[Savage Worlds]]></category>

		<guid isPermaLink="false">http://www.canonpuncture.com/?p=1592</guid>
		<description><![CDATA[The Monday Rangers continued their quest to destroy the Items Three and prevent the return of the dark god Osset. Game Highlights: * The session began with Koraa having escaped from the dungeon and on the loose and the Galean army having arrived to find that not only had the oracle been murdered while under [...]]]></description>
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		<title>Origins Game Fair Day 2 – It Got Busier from Troll in the Corner » Role Playing Games</title>
		<link>http://trollitc.com/2010/06/origins-game-fair-day-2-it-got-busier/</link>
		<comments>http://trollitc.com/2010/06/origins-game-fair-day-2-it-got-busier/#comments</comments>
		<pubDate>Thu, 24 Jun 2010 20:20:58 +0000</pubDate>
		<dc:creator>Troll In The Corner</dc:creator>
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		<description><![CDATA[A whole lotta stuff happened today, and there's more to come.


Related posts:<ol><li><a href="http://trollitc.com/2010/06/origins-game-fair-day-2-intro/" rel="bookmark" title="Permanent Link: Origins Game Fair Day 2 – Intro">Origins Game Fair Day 2 &#8211; Intro</a></li><li><a href="http://trollitc.com/2010/06/origins-game-fair-day-1-cthulutech-and-fluxx/" rel="bookmark" title="Permanent Link: Origins Game Fair Day 1 – Cthulhutech and Fluxx">Origins Game Fair Day 1 &#8211; Cthulhutech and Fluxx</a></li><li><a href="http://trollitc.com/2010/06/origins-game-fair-day-2-57893-3/" rel="bookmark" title="Permanent Link: Origins Game Fair – Day 2.57893 +3">Origins Game Fair &#8211; Day 2.57893 +3</a></li></ol>]]></description>
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		<title>The Week In Geek (supper serving)&#8230; from HeroPress</title>
		<link>http://www.heropress.net/2010/06/week-in-geek-supper-serving_21.html</link>
		<comments>http://www.heropress.net/2010/06/week-in-geek-supper-serving_21.html#comments</comments>
		<pubDate>Mon, 21 Jun 2010 20:00:00 +0000</pubDate>
		<dc:creator>HeroPress</dc:creator>
				<category><![CDATA[Mutants and Masterminds]]></category>
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		<description><![CDATA[A final serving for the day of geeky news you might have otherwise missed...I Am Nancy Preview from Some Pig Productions on Vimeo.(1) Shoot For The Moon: Philip Reeve has unveiled the title of his next book, Scrivener's Moon, the third of his Mortal En...]]></description>
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		<title>June Solstice Giveaway contest from Stargazer's World</title>
		<link>http://feedproxy.google.com/~r/StargazersWorld/~3/HX_z33uDUic/</link>
		<comments>http://feedproxy.google.com/~r/StargazersWorld/~3/HX_z33uDUic/#comments</comments>
		<pubDate>Mon, 21 Jun 2010 11:44:59 +0000</pubDate>
		<dc:creator>Stargazer's World</dc:creator>
				<category><![CDATA[Other Systems]]></category>
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		<guid isPermaLink="false">tag:www.rpgbloggers.com://2aad4c0fa875c373ef96b640d213a8b7</guid>
		<description><![CDATA[To celebrate the first day of summer (or winter if you are living on the southern hemisphere) we’re giving away more RPG PDFs in collaboration with the nice guys at RPGNow/DriveThruRPG! This time you can win the following: Karma Roleplaying System Core Rules Book from Bards and Sages Control your character’s destiny in ways you [...]]]></description>
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		<title>The Week In Geek&#8230; from HeroPress</title>
		<link>http://www.heropress.net/2010/06/week-in-geek_21.html</link>
		<comments>http://www.heropress.net/2010/06/week-in-geek_21.html#comments</comments>
		<pubDate>Mon, 21 Jun 2010 08:00:00 +0000</pubDate>
		<dc:creator>HeroPress</dc:creator>
				<category><![CDATA[RPG]]></category>
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		<category><![CDATA[Savage Worlds]]></category>

		<guid isPermaLink="false">tag:blogger.com,1999:blog-5230114691512883134.post-3522224439376644821</guid>
		<description><![CDATA[A round-up of geeky news you might have otherwise missed...(1) Monsters Seeking Desperate Housewives: Check out the first 17 minutes of new "wife-friendly" supernatural drama, The Gates, about a gated community with more than its fair share of secrets....]]></description>
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		<title>[Savage Worlds Shaintar] Unexpected Werewolves, a War Council and the Oracle of a Dead Goddess from Canon Puncture</title>
		<link>http://www.canonpuncture.com/2010/06/savage-worlds-shaintar-unexpected-werewolves-a-war-council-and-the-oracle-of-a-dead-goddess/</link>
		<comments>http://www.canonpuncture.com/2010/06/savage-worlds-shaintar-unexpected-werewolves-a-war-council-and-the-oracle-of-a-dead-goddess/#comments</comments>
		<pubDate>Wed, 16 Jun 2010 21:32:56 +0000</pubDate>
		<dc:creator>The Canon Puncture Show</dc:creator>
				<category><![CDATA[RPG Hub]]></category>
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		<guid isPermaLink="false">http://www.canonpuncture.com/?p=1564</guid>
		<description><![CDATA[The Monday Rangers have played three games since my last AP. I&#8217;ve been bad. Much has happened, most of it was quite fun! Game Highlights: * Scar, the dwarven fighter was beaten up pretty badly when the party went to visit a friend and everyone was attacked by werewolves! It was the first time that [...]]]></description>
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		<title>The Week In Geek&#8230; from HeroPress</title>
		<link>http://www.heropress.net/2010/06/week-in-geek_14.html</link>
		<comments>http://www.heropress.net/2010/06/week-in-geek_14.html#comments</comments>
		<pubDate>Mon, 14 Jun 2010 08:00:00 +0000</pubDate>
		<dc:creator>HeroPress</dc:creator>
				<category><![CDATA[RPG]]></category>
		<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[Savage Worlds]]></category>
		<category><![CDATA[Star Wars]]></category>

		<guid isPermaLink="false">tag:blogger.com,1999:blog-5230114691512883134.post-3286878545500988545</guid>
		<description><![CDATA[A round-up of geeky news you might have otherwise missed...(1) Star Trek Gets Clicky: Wizkids/NECA has acquired a license to produce official Star Trek-themed HeroClix. The first products should be out this Christmas.(2) Eden Back In The Land Of The Li...]]></description>
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		<title>Rise Of The Super-Pods! from HeroPress</title>
		<link>http://www.heropress.net/2010/06/rise-of-super-pods.html</link>
		<comments>http://www.heropress.net/2010/06/rise-of-super-pods.html#comments</comments>
		<pubDate>Fri, 11 Jun 2010 08:00:00 +0000</pubDate>
		<dc:creator>HeroPress</dc:creator>
				<category><![CDATA[Mutants and Masterminds]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[Savage Worlds]]></category>
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		<guid isPermaLink="false">tag:blogger.com,1999:blog-5230114691512883134.post-4670758151079201207</guid>
		<description><![CDATA[Two new podcasts have recently launched that have caught my attention as they both focus on superheroes - in comics and roleplaying games.First out the gate is Zenith Comics Presents, a monthly show that has so far released a single episode with a very...]]></description>
		<wfw:commentRss>http://www.heropress.net/2010/06/rise-of-super-pods.html/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Let’s Make a Monster! from Dice Monkey</title>
		<link>http://dicemonkey.net/2010/05/26/lets-make-a-monster/</link>
		<comments>http://dicemonkey.net/2010/05/26/lets-make-a-monster/#comments</comments>
		<pubDate>Wed, 26 May 2010 13:00:15 +0000</pubDate>
		<dc:creator>Dice Monkey</dc:creator>
				<category><![CDATA[4e DD]]></category>
		<category><![CDATA[Burning Wheel]]></category>
		<category><![CDATA[Mutants and Masterminds]]></category>
		<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[Savage Worlds]]></category>

		<guid isPermaLink="false">http://dicemonkey.net/?p=2892</guid>
		<description><![CDATA[&#8220;Nothing is original. Steal from anywhere that resonates with inspiration or fuels your imagination. Devour old films, new films, music, books, paintings, photographs, poems, dreams, random conversations, architecture, bridges, street signs, trees, clouds, bodies of water, light and shadows. Select only the things to steal from that speak directly to your soul. If you do [...]]]></description>
		<wfw:commentRss>http://dicemonkey.net/2010/05/26/lets-make-a-monster/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Mini-Campaigns I’m Looking Forward to Running from Dice Monkey</title>
		<link>http://dicemonkey.net/2010/05/25/mini-campaigns-im-looking-forward-to-running/</link>
		<comments>http://dicemonkey.net/2010/05/25/mini-campaigns-im-looking-forward-to-running/#comments</comments>
		<pubDate>Tue, 25 May 2010 13:00:04 +0000</pubDate>
		<dc:creator>Dice Monkey</dc:creator>
				<category><![CDATA[4e DD]]></category>
		<category><![CDATA[Call of Cthulhu]]></category>
		<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[Savage Worlds]]></category>

		<guid isPermaLink="false">http://dicemonkey.net/?p=2924</guid>
		<description><![CDATA[I&#8217;ve been blabbering on and on about Mini-Campaigns and their benefits. I know, I know. &#8220;Move on!&#8221; you say, &#8220;we get it.&#8221;
But I thought I&#8217;d share some mini-campaigns I&#8217;m looking forward to running in the future.
1. Mouse Guard: Naturally. Probably run the game over the course of a full game year, adding a lot of [...]]]></description>
		<wfw:commentRss>http://dicemonkey.net/2010/05/25/mini-campaigns-im-looking-forward-to-running/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Superhero RPGs soar into print from Role-Playing Games</title>
		<link>http://feedproxy.google.com/~r/nuketown-rpgs/~3/KbxV744FQ6c/superhero-rpgs-soar-into-print</link>
		<comments>http://feedproxy.google.com/~r/nuketown-rpgs/~3/KbxV744FQ6c/superhero-rpgs-soar-into-print#comments</comments>
		<pubDate>Tue, 25 May 2010 09:30:00 +0000</pubDate>
		<dc:creator>Nuketown</dc:creator>
				<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[Savage Worlds]]></category>

		<guid isPermaLink="false">3166 at http://www.nuketown.com</guid>
		<description><![CDATA[There's been a bunch of good news on the superhero role-playing front lately. Green Ronin has announced Mutants &#38; Masterminds 3rd Edition and DC Adventures, which is a DC Comics-based superhero RPG. 

The first DC Comics book, DC ADVENTURES drops in August 2010. Three subsequent books detailing heroes and villains will be released later this year and in 2011. Mutants &#38; Masterminds 3rd...<img src="http://feeds.feedburner.com/~r/nuketown-rpgs/~4/KbxV744FQ6c" height="1">]]></description>
		<wfw:commentRss>http://feedproxy.google.com/~r/nuketown-rpgs/~3/KbxV744FQ6c/superhero-rpgs-soar-into-print/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>
